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License: Other
Fantasy Grounds ruleset for "The Witcher" tabletop RPG
License: Other
Reference Fonts and Frames to specific names instead of generic values (chat story frame on default font, black font for days)
Issues since branch merging :
headers are now displayed as any other text (properties, attack, damage, enhancement)
Enhancement label "name" and "effect" are not visible anymore (<label_fieldtop>)
Hello, I am extremely happy that you fixed the location crit bug. I noticed another when testing out the modifier box. Before the last update, if I had an Aiming location picked, as well as Damage Modifiers picked such as Critical - Simple. It would automatically roll the crit damage on the target in the combat tracker if I skipped the attack and did the damage roll immediately.
As it is now, it does not, and both the highlight selection of aiming modifier and damage modifier stay highlighted and not used in the damage roll, damage is also not applied.
Hi guys,
First of all, thanks for your work, that is awesome !!!
So I have few problems, one with the graphics and one with the pc's sheet (skills in duplicate in the pc sheet).
Here are some screenshot of the troubles, and the zip file of my campaign.
I thank you for your time.
Kindly.
J'ai cru lire dans le forum FGU que vous étiez français, si c'est bien le cas voici mon message en français :
J'ai quelques problèmes avec la partie graphique : je n'ai pas votre extension qui apparait, mais quelque chose de "neutre", en PJ des screenshot (on peut lire des erreurs sur la console lorsque l'on lance la campagne) ; et d'autre part, j'ai les skills doublés sur les fiches de joueurs (voir PJ la aussi).
J'ai attaché ma campagne en PJ.
Je vous remercie pour votre temps, et vous souhaite bon courage pour la suite du développement.
The Witcher_Une longue nuit.zip
![error_when launching](https://user-images.githubusercontent.com/74706618/99917917-dbc9dc00-2d13-11eb-82d9-e6202d60
b9f4.JPG)
I can't add a weapon
ActorManager.getActor - DEPRECATED - 2021-01-01 - Contact forge/extension author
Greetings,
I forked this repo to butcher it a bit in an attempt to understand it and eventually develop certain parts to help.
The idea was to start with the workings of Quen using effects...
So i went into the applyDamage function in manager_action_damage.lua but i am unable, for the life of me, to find any documentation regarding both ActorManager and ActionsManager.
So i was wondering if you could point me in the right direction.
I intended to get the target's effects to modify the dmg roll before any other calculation, and then, modify the effect (or remove it) from the target.
Lines are white, should be ocre
When you change the OC profession in the main tab, the profession skill tree isn't updated in the skill tab
Hi
Fantasy Grounds Classic has been updated and now we get an script error each time a character is open... the current version is not working...
Will you update the Witcher ruleset?
Hello,
I encountered a strange error when trying to host a game for multiple players, one running the MAC version of FG Classic.
The MAC user couldn't achieve any connection attempt to the game. Here are some details:
We tried the following, without any success:
Since we have no logs, I have no more idea... Have you ever encountered something similar with your ruleset ?
Hi,
I did the last update, and there are few errors now when trying to change some stats in the PC sheet (race, gender, etc.), same thing with the NPC (threat, type, etc.).
Here my last logs.
Hope you will find a way.
Thank you for your work, and for not giving up it's really great :)
Drag attack or defense button to shortcut doesn't create a new shortcut
I can see that the skills are showing twice instead of showing the Class Skills and then all the others.
This causes issues like rolling twice for Dodge or Repositioning.
Screenshot: https://i.imgur.com/rSaH2Tt.jpg
I keep getting an error whenever a turn is passed in the tracker. I am the player here, the GM isn't getting the error. I tried clearing the cache.
Error text below:
Script Error: [string "active"]:1: attempt to call field 'onActiveChanged' (a nil value)
Script Error: [string "active"]:1: attempt to call field 'onActiveChanged' (a nil value)
Runtime Notice: s'Reset all pending attacks.'
Script Error: [string "active"]:1: attempt to call field 'onActiveChanged' (a nil value)
Runtime Notice: s'Reset all pending attacks.'
Runtime Notice: s'Reset all pending attacks.'
Script Error: [string "active"]:1: attempt to call field 'onActiveChanged' (a nil value)
Runtime Notice: s'Reset all pending attacks.'
Runtime Notice: s'Reset all pending attacks.'
Script Error: [string "active"]:1: attempt to call field 'onActiveChanged' (a nil value)
Script Error: [string "active"]:1: attempt to call field 'onActiveChanged' (a nil value)
Runtime Notice: s'Reset all pending attacks.'
Runtime Notice: s'Reset all pending attacks.'
Script Error: [string "active"]:1: attempt to call field 'onActiveChanged' (a nil value)
Script Error: [string "active"]:1: attempt to call field 'onActiveChanged' (a nil value)
Runtime Notice: s'Reset all pending attacks.'
Script Error: [string "active"]:1: attempt to call field 'onActiveChanged' (a nil value)
Runtime Notice: s'Reset all pending attacks.'
Runtime Notice: s'Reset all pending attacks.'
Script Error: [string "active"]:1: attempt to call field 'onActiveChanged' (a nil value)
Runtime Notice: s'Reset all pending attacks.'
Hi, I downloaded latest beta (0.6.3), first of all ruleset isn't compressed into .pak, but I did it manually (just zipped and renamed extension from .zip to .pak). After I did that Fantasy Grounds recognized the ruleset, but it doesn't see any attached modules (like bestiary) except for the Calendar module. I also tried loading 0.6.2 ruleset which actually recognized all the modules, although ruleset itself has dice rolling errors.
So, any idea how I can make 0.6.3 ruleset activate witcher modules?
I'm having an issue getting this ruleset to work in fantasygrounds on PopOS! 19.10. Effectively, it's recognized appropriately, but when I go to start up the game, it fails. See below the error message:
USERNAME@pop-os:~/Desktop$ lutris
2020-02-02 14:51:52,198: Running Lutris 0.5.4
2020-02-02 14:51:52,199: Using X.Org
2020-02-02 14:51:52,199: Running Mesa driver 19.2.8 on AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.33.0, 5.3.0-7625-generic, LLVM 9.0.0) (0x67df)
2020-02-02 14:51:52,199: GPU: 1002:67DF 1028:1701 using amdgpu drivers
2020-02-02 14:51:52,214: Vulkan is supported
2020-02-02 14:51:52,215: Updating DXVK versions
2020-02-02 14:51:52,456: Updating D9VK versions
Running /home/USERNAME/.local/share/lutris/runners/wine/lutris-5.0-x86_64/bin/wine /home/USERNAME/Games/fantasy-grounds/drive_c/Program Files (x86)/Fantasy Grounds/FantasyGrounds.exe
esync: up and running.
wine: Unhandled page fault on write access to 06CCB000 at address F7CD4CDA (thread 0009), starting debugger...
Waiting on children
All children gone
Exit with returncode 5
2020-02-02 14:52:11,582: Game still running (state: running)
2020-02-02 14:52:11,582: Stopping Fantasy Grounds (wine)
TypeError: refresh() takes 1 positional argument but 3 were given
Hi, thanks a lot for your amazing work... and excuse me for my bad English.
The Combat Tracker is not working properly when I target characters and NPCs.
If characters are targeted one each other, all works properly (attack vs defense resolution, damage, etc...) but when a character is in combat with an NPC, combat resolution is not resolved and damage from NPC to Character is not resolved...
Can you let me know if I am doing something wrong or if there's a bug here?
Thanks in advance for your help.
Hello, when using the targeted automation in the combat tracker, whenever I attempt an aimed crit at either the Arm or Leg location, I get this error
Script Error: [string "scripts/manager_action_damage.lua"]:374: attempt to concatenate local 'sFinalDamageMessage' (a nil value)
The head and torso crit damage works correctly
When double clicking on the dodge/escape skill of a NPC nothing happen (other skills seems fine)
Hello, I don't find where to modify the character sheet to change it to french, can you help me ? Thanks for the fantastic work
Chose to create a Witcher PC
Others:
Hello, I've just installed the 0.6.1 version of the ruleset, but I'm facing major problems with dice checks. Nothing seems to work, since everytime I try to make a check or an action several error messages occur.
Can't enter any skill value as the control seems readonly
Draw line must be white
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