GithubHelp home page GithubHelp logo

arvidsson / braintree Goto Github PK

View Code? Open in Web Editor NEW
216.0 15.0 42.0 48 KB

C++ behavior tree single header library

License: MIT License

C++ 100.00%
behavior-tree behaviour-tree c-plus-plus cpp header-only single-header single-header-lib behavior-trees behaviour-trees

braintree's Introduction

BrainTree

A C++ behavior tree single header library.

Features

  • behavior tree implementation
  • predefined composites
  • predefined decorators
  • (optional) rudimentary blackboard
  • (optional) behavior tree builders

Install

Include BrainTree.h in your project.

Example

// this example should print out "Hello, World!", four times
#include <iostream>
#include "BrainTree.h"

class Action : public BrainTree::Node
{
public:
    Status update() override
    {
        std::cout << "Hello, World!" << std::endl;
        return Node::Status::Success;
    }
};

void CreatingBehaviorTreeManually()
{
    BrainTree::BehaviorTree tree;
    auto sequence = std::make_shared<BrainTree::Sequence>();
    auto sayHello = std::make_shared<Action>();
    auto sayHelloAgain = std::make_shared<Action>();
    sequence->addChild(sayHello);
    sequence->addChild(sayHelloAgain);
    tree.setRoot(sequence);
    tree.update();
}

void CreatingBehaviorTreeUsingBuilders()
{
    auto tree = BrainTree::Builder()
        .composite<BrainTree::Sequence>()
            .leaf<Action>()
            .leaf<Action>()
        .end()
        .build();
    tree->update();
}

int main()
{
    CreatingBehaviorTreeManually();
    CreatingBehaviorTreeUsingBuilders();
    return 0;
}

Composites

Composite Behaviour Success Running Failure
Selector Ticks each child node in order, starting from the beginning each tick If a child succeeds If a child is running If all children fail
Sequence Ticks each child node in order, starting from the beginning each tick If all children succeed If a child is running If a child fails
StatefulSelector Ticks each child node in order, starting from the child ticked in previous tick If a child succeeds If a child is running If all children fail
StatefulSequence Ticks each child node in order, starting from the child ticked in previous tick If all children succeed If a child is running If a child fails

Decorators

Decorator Behaviour
Succeeder Always returns success
Failer Always returns failure
Inverter Inverts the result of the child node
Repeater Repeats until child node succeeds (infinitely or limited)
UntilSuccess Repeats until child node succeeds
UntilFailure Repeats until child node fails

Builder

The Builder class simplifies the process of creating a behavior tree. You use three methods to build your tree:

  • leaf<NodeType>()
  • composite<CompositeType>()
  • decorator<DecoratorType>()

Both composite() and decorator() require a corresponding call to end(), this marks where you are done adding children to a composite or a child to a decorator. At the very end you call build() which will then give you the finished behavior tree.

auto tree = Builder()
    .decorator<Repeater>()
        .composite<Sequence>()
            .leaf<SayHello>("Foo")
            .leaf<SayHello>("Bar")
        .end()
    .end()
    .build();

License

MIT (c) Pär Arvidsson 2015-2018

braintree's People

Contributors

arvidsson avatar s7jones avatar wataniguchi avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

braintree's Issues

c++98 version

Hello, is there an c++98 version port of the library ?

Hungry for a more complete and runnable example

Thanks for your nice work。I am new to behavior tree and I am learning it, could you please provide a more complete and runnable example? I failed to build the curent one. And I can't get what below codes mean.
auto targetNearestEnemyNode = std::make_shared<TargetNearestEnemyNode>(blackboard);

Does this mean that I should write a class named TargetNearestEnemyNode like the WaitNode in the current example?

More advanced blackboard

Make blackboard use a Type class that encapsulates whatever we need and which can also be extended by anyone.

Missing forwarding for constructor args

In areas like:

template <class NodeType, typename... Args>
SomeBuilder<Parent> leaf(Args... args)
{
    auto child = std::make_shared<NodeType>((args)...);
    node->setChild(child);
    return *this;
}

there needs to be forwarding to avoid unintended copying:

template <class NodeType, typename... Args>
SomeBuilder<Parent> leaf(Args&&... args)
{
    auto child = std::make_shared<NodeType>(std::forward<Args>(args)...);
    node->setChild(child);
    return *this;
}

Make library single header

Make it a proper single-header, so we only need to include BrainTree.hpp. Alternative is to keep the composites and decorators that exist in their own respective headers, eg Composites.hpp and Decorators.hpp, but as they are pretty essential maybe just keep them in the single headerfile.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.