Comments (1)
Ah, I now see that there was another panic before this one which probably caused this. Though that would imply some sort of panic recovery along the way, or can two threads panic at the same time? Closing this for now.
from bevy.
Related Issues (20)
- Image loading docs are not clear enough about required feature flags HOT 4
- Squircle / Superellipse for UI / Gizmos / Mesh HOT 6
- Parent device is lost HOT 1
- Add additional names to GLTF entities for easier querying
- Bevy_ui outlines should respect BorderRadius.
- Textures not displaying properly if normal/base texture transforms don't align
- `winit::TabLeft`/`Event::Suspended` doesn't function as intended on WASM HOT 4
- Panic if changing browser zoom in WASM with an overridden scale factor HOT 1
- ECS: Assets on web keep re-downloading (help: banging head against the wall) HOT 1
- Segfault `SIGSEGV (Address boundary error)` when running examples on main HOT 6
- Lack of Doc Comments in some Render Related Files
- Exit not correctly tearing down graphics stack?? HOT 1
- RenderAssetUsages::RENDER_WORLD assets are not cleaned when their handles are dropped HOT 1
- Ui border is 1 pixel too large, or is getting aliased. HOT 11
- Audio getting progressively worse. (By default) HOT 5
- Text styles should be inheritable HOT 1
- Support user interaction in `ci_testing` HOT 1
- UI Node's transform is sometimes incorrectly calculated HOT 5
- Setting 'Specular Transmission' to a value higher than 0.0 on a standard material (or ext material) -> it wont write to depth buffer HOT 1
- Adding VolumetricLight makes objects near the camera brighter HOT 1
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from bevy.