I'm getting reference errors when adding a blueprint derived from WebcamReader to a blueprint derived from a Character, as a child component. The association works at first. The reference errors only appear when I restart the editor.
If that's the expected behavior, can you help me understand what am I doing wrong?
To replicate the problem:
- Follow the instructions at README to install the plugin
- Follow the blueprint part of the tutorial to create the billboard with the webcam feed.
- Add the billboard blueprint as a child component to a pawn/character (which is spawned when game starts)
- Restart the engine
I'm using Windows 10, 64 bits, with UE4 4.22.3 built from source. Here's the project, with the working billboard: https://github.com/alloy-city/AViS/tree/dev
Thank you very much for any help!