Comments (7)
A recent issue was reported (#20) pointing out that the way the interpreter passes the screen width to the game wraps around at 255 characters. It is possible that this is the issue causing problems here. Can you give me an idea of how wide your screen is, in pixels?
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2560px. I usually run Frotz with a left margin of 4 and a right margin of 1836, if that helps, but I still run into this issue even with no margins at all.
from windows-frotz.
Actually, it looks like changing my font size from 12 to 11 seems to have fixed it, even with my large margins enabled.
from windows-frotz.
Attached is a build of the latest code, which has #20 fixed. I suspect this will fix the problem for you, if yes let me know and I'll make a new release available.
from windows-frotz.
Yep, that fixes it. Any idea when this will be in one of the stable release packages?
from windows-frotz.
It shouldn't be long, I just need to find the time to make the release. Probably early next week.
from windows-frotz.
Great to hear and thanks for your help!
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Related Issues (20)
- Inconsistent delays between repeated sample plays in one turn HOT 5
- Continuous integration using appveyor HOT 6
- Final output not shown if the last character printed is not a carriage return HOT 1
- @print_table doesn't treat input as ZSCII HOT 1
- Investigate reports of errors with Arthur HOT 1
- Improve font substitution logic with fixed-width font HOT 1
- Document build procedure HOT 1
- @output_stream handled improperly HOT 1
- Screen width HOT 1
- Bug in the unsorted dictionary code HOT 8
- Missing Transcript file (Windows 10) HOT 2
- Error when print_addr gets a string that goes past 64K HOT 1
- Frotz 1.24: cant set Fixed width font HOT 1
- Windows-Frotz doesn't work under Wine properly HOT 7
- Add Tolk for Screen Reader Output HOT 2
- Fatal error on simple command- help person. HOT 1
- Use relevant Infocom game patches from Bocfel
- "Write out a script" appends but message box says it replaces HOT 1
- Time is reported as "Moves" HOT 2
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