Comments (5)
I don't get this - the sounds in Sherlock play one after the other, without any pauses. What version of Windows are you getting this on?
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This happens under Wine.
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Could you try under real Windows? As I've not had any other reports of this, and it works correctly on all my Windows boxes, I'm going to take the view that this is most likely an oddity with Wine, rather than a problem in Windows Frotz.
from windows-frotz.
I hear small pauses between the hoofbeats in Sherlock with Windows 10 under virtualbox and with a Windows 7 laptop. The pauses seem to be less than 100ms and seem similar in duration, so maybe the inconsistency is a Wine artifact.
from windows-frotz.
I've had another look at the code for this, and it could be more efficient. The issue in the Windows Frotz code is not with repeated samples per se, but when an optional Z-code routine address is supplied, to be run when the sample has finished (which is how Sherlock plays the sound at different volumes). I've replaced the old implementation, which checked for the sound to finish every 100ms, with a message based approach that is pretty much instantaneous. In testing I can hear that it has made a (small) difference. Whether it makes any difference under Wine I can't say.
Anyway, this change is commited in 7272397
from windows-frotz.
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