doogej / monogame.primitives2d Goto Github PK
View Code? Open in Web Editor NEWEasy-to-use 2D primitives
Home Page: https://www.nuget.org/packages/MonoGame.Primitives2D/
License: zlib License
Easy-to-use 2D primitives
Home Page: https://www.nuget.org/packages/MonoGame.Primitives2D/
License: zlib License
There is already a working sample project, but the project does need more documentation.
Documentation can be based on the original at https://bitbucket.org/C3/2d-xna-primitives/wiki/Home, just updated and improved where possible.
It does make sense to have a single method for every primitive, with a optional parameters for filling it
To be more compatible with modern .NET projects
Visual Studio 2022
Primitives2D 1.1
MS .Net SDK 6.0.419
MonoGame.Framework.DesktopGL 3.8.1.303
Upon build:
warning NU1701: Package 'MonoGame.Primitives2D 1.1.1' was restored using '.NETFramework,Version=v4.6.1, .NETFramework,Version=v4.6.2, .NETFramework,Version=v4.7, .NETFramework,Version=v4.7.1, .NETFramework,Version=v4.7.2, .NETFramework,Version=v4.8, .NETFramework,Version=v4.8.1' instead of the project target framework 'net6.0'. This package may not be fully compatible with your project.
No issues though
DrawCircle has no way of filling circles.
This should be implemented in the same way as #3
Triangles are useful!
It would be nice to have a version with line thickness and a solid one.
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