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LiquidFun Paint Version 1.0.0

Overview

Liquid paint

LiquidFun Paint is a creative application created to demonstrate the use of LiquidFun, an open source technology that provides developers with a liquid particle system and physics simulation.

You can find out more about LiquidFun at http://google.github.io/liquidfun/.

LiquidFun Paint lets users create with three drawing tools:

  • The liquid paint tool lets you fill up a scene with multicolored fluids that flow, drip and slosh realistically.

  • The sticky paint tool lets you draw images that will not move or be affected by fluids.

  • The dry paint tool lets you draw objects that will float, bob, and move with the fluid.

Start playing and see what you can create!

Releases

Releases of LiquidFun Paint are available for download from the Google Play Store. The Play Store release is currently restricted to the United States.

LiquidFun Paint source code is available for download from http://github.com/google/liquidfunpaint.

Documentation

Please hop over to http://google.github.io/LiquidFunPaint for more details.

Discuss LiquidFun Paint with other developers and users on the LiquidFun Paint Google Group. File issues on the LiquidFun Paint Issues Tracker or post your questions to stackoverflow.com with a mention of liquidfun paint.

Tracking

The usage of LiquidFun Paint is not tracked. However, the usage of the LiquidFun library is tracked by default, though you can remove the tracking if you wish. Please refer to the LiquidFun Readme for more details.

liquidfunpaint's People

Contributors

2nd-half avatar juliengenoud avatar mortonfox avatar stewartmiles avatar

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liquidfunpaint's Issues

Surface view rendering problem in Android

@JulienGenoud @mortonfox I am using this library for the android project and it works well, but when I set the GLSurfaceView height bigger than the width, the surface doesn't get render properly. I can see some space covering on top and bottom of the surface, and the particles just get lost when they come under this area.

Is there any settings in library somewhere, or how I can fix it?

Any help is appreciate.

Maximum number of particles

Hi guys,
I have a question about maximum number of particles. As default, the maximum number of particles in your set up with liquidpaint is 4000. However, in my demo and on actual devices, I cannot reach that number.
The maximum number of particles is always 2500. I have tried several ways to fix it. But they didn't work out.
Please let me know how to fix it.

No EXE program?

The EXE program installer is missing. Theres only other files but not the EXE program file..

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