This repository contains examples of use of Unity Shader Graph.
These examples require Unity 2018.3 or later.
The shader graph files (*.ShaderGraph
) contained in Assets/Examples
are distributed under CC0-1.0.
Simple examples of Unity shader graphs.
This repository contains examples of use of Unity Shader Graph.
These examples require Unity 2018.3 or later.
The shader graph files (*.ShaderGraph
) contained in Assets/Examples
are distributed under CC0-1.0.
Got several Errors on Mac OS 10.13 after intalls all Shader Package RP render-pipe and ShaderGraph
Metal: Error creating pipeline state (Noise): Link failed: The type of fragment input user(TEXCOORD0) does not match the type of the corresponding vertex shader output
(null)
Shader error in 'Hidden/Lightweight Render Pipeline/CopyDepth': failed to open source file: 'CopyDepthPass.hlsl' at line 21 (on glcore)
Compiling Vertex program with _DEPTH_NO_MSAA
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
The new Unity version gives errors like this:
ArgumentException: Failed SupportsTextureFormat; format is not a valid TextureFormat
UnityEngine.SystemInfo.SupportsTextureFormat (TextureFormat format) (at C:/buildslave/unity/build/Runtime/Export/SystemInfo.bindings.cs:384)
UnityEngine.Rendering.PostProcessing.TextureFormatUtilities..cctor () (at Unity/cache/packages/packages.unity.com/[email protected]/PostProcessing/Runtime/Utils/TextureFormatUtilities.cs:98)
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for UnityEngine.Rendering.PostProcessing.TextureFormatUtilities
UnityEngine.Rendering.PostProcessing.AmbientOcclusion.IsEnabledAndSupported (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Unity/cache/packages/packages.unity.com/[email protected]/PostProcessing/Runtime/Effects/AmbientOcclusion.cs:100)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.SetLegacyCameraFlags (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Unity/cache/packages/packages.unity.com/[email protected]/PostProcessing/Runtime/PostProcessLayer.cs:517)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.SetupContext (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Unity/cache/packages/packages.unity.com/[email protected]/PostProcessing/Runtime/PostProcessLayer.cs:572)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Unity/cache/packages/packages.unity.com/[email protected]/PostProcessing/Runtime/PostProcessLayer.cs:629)
UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightPipeline.RenderPostProcess (UnityEngine.Rendering.CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier dest, Boolean opaqueOnly) (at Unity/cache/packages/packages.unity.com/[email protected]/LWRP/LightweightPipeline.cs:1499)
UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightPipeline.AfterTransparent (UnityEngine.Experimental.Rendering.ScriptableRenderContext& context, FrameRenderingConfiguration config) (at Unity/cache/packages/packages.unity.com/[email protected]/LWRP/LightweightPipeline.cs:587)
UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightPipeline.ForwardPass (System.Collections.Generic.List`1 visibleLights, FrameRenderingConfiguration frameRenderingConfiguration, UnityEngine.Experimental.Rendering.ScriptableRenderContext& context, UnityEngine.Experimental.Rendering.LightweightPipeline.LightData& lightData, Boolean stereoEnabled) (at Unity/cache/packages/packages.unity.com/[email protected]/LWRP/LightweightPipeline.cs:495)
UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightPipeline.Render (ScriptableRenderContext context, UnityEngine.Camera[] cameras) (at Unity/cache/packages/packages.unity.com/[email protected]/LWRP/LightweightPipeline.cs:373)
UnityEngine.Experimental.Rendering.RenderPipelineManager.DoRenderLoop_Internal (IRenderPipelineAsset pipe, UnityEngine.Camera[] cameras, IntPtr loopPtr) (at C:/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:32)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Opened with same beta version of unity, unable to resolve. Gameobjects and scripts missing in Unity Project in all scenes
Assets\Examples\CustomNode\AnimatedUV.cs(5,2): error CS0122: 'TitleAttribute' is inaccessible due to its protection level
Is it possible to use these in HD renderpipeline? I'm trying to port over the TV example, and it compiles but appears very dull and dim.
Please specify the licence (I've taken the liberty to use your TV example here let me know if that's not okay)
Thanks
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