GithubHelp home page GithubHelp logo

kryndex / earcut Goto Github PK

View Code? Open in Web Editor NEW

This project forked from mapbox/earcut

0.0 2.0 0.0 346 KB

The fastest and smallest JavaScript polygon triangulation library for your WebGL apps

License: ISC License

JavaScript 98.43% HTML 1.57%

earcut's Introduction

Earcut

The fastest and smallest JavaScript polygon triangulation library. 2.5KB gzipped.

Build Status Coverage Status Average time to resolve an issue Percentage of issues still open

The algorithm

The library implements a modified ear slicing algorithm, optimized by z-order curve hashing and extended to handle holes, twisted polygons, degeneracies and self-intersections in a way that doesn't guarantee correctness of triangulation, but attempts to always produce acceptable results for practical data.

It's based on ideas from FIST: Fast Industrial-Strength Triangulation of Polygons by Martin Held and Triangulation by Ear Clipping by David Eberly.

Why another triangulation library?

The aim of this project is to create a JS triangulation library that is fast enough for real-time triangulation in the browser, sacrificing triangulation quality for raw speed and simplicity, while being robust enough to handle most practical datasets without crashing or producing garbage. Some benchmarks using Node 0.12:

(ops/sec) pts earcut libtess poly2tri pnltri polyk
OSM building 15 795,935 50,640 61,501 122,966 175,570
dude shape 94 35,658 10,339 8,784 11,172 13,557
holed dude shape 104 28,319 8,883 7,494 2,130 n/a
complex OSM water 2523 543 77.54 failure failure n/a
huge OSM water 5667 95 29.30 failure failure n/a

The original use case it was created for is Mapbox GL, WebGL-based interactive maps.

If you want to get correct triangulation even on very bad data with lots of self-intersections and earcut is not precise enough, take a look at libtess.js.

Usage

var triangles = earcut([10,0, 0,50, 60,60, 70,10]); // returns [1,0,3, 3,2,1]

Signature: earcut(vertices[, holes, dimensions = 2]).

  • vertices is a flat array of vertice coordinates like [x0,y0, x1,y1, x2,y2, ...].
  • holes is an array of hole indices if any (e.g. [5, 8] for a 12-vertice input would mean one hole with vertices 5–7 and another with 8–11).
  • dimensions is the number of coordinates per vertice in the input array (2 by default).

Each group of three vertice indices in the resulting array forms a triangle.

// triangulating a polygon with a hole
earcut([0,0, 100,0, 100,100, 0,100,  20,20, 80,20, 80,80, 20,80], [4]);
// [3,0,4, 5,4,0, 3,4,7, 5,0,1, 2,3,7, 6,5,1, 2,7,6, 6,1,2]

// triangulating a polygon with 3d coords
earcut([10,0,1, 0,50,2, 60,60,3, 70,10,4], null, 3);
// [1,0,3, 3,2,1]

If you pass a single vertice as a hole, Earcut treats it as a Steiner point.

If your input is a multi-dimensional array (e.g. GeoJSON Polygon), you can convert it to the format expected by Earcut with earcut.flatten:

var data = earcut.flatten(geojson.geometry.coordinates);
var triangles = earcut(data.vertices, data.holes, data.dimensions);

After getting a triangulation, you can verify its correctness with earcut.deviation:

var deviation = earcut.deviation(vertices, holes, dimensions, triangles);

Returns the relative difference between the total area of triangles and the area of the input polygon. 0 means the triangulation is fully correct.

Install

NPM and Browserify:

npm install earcut

Browser builds on CDN:

Running tests:

npm test

Ports to other languages

Changelog

2.1.1 (Mar 17, 2016)
  • Fixed a rare race condition where the split routine would choose bad diagonals.
  • Fixed a rare race condition in the "cure local intersections" routine.
  • Fixed a rare race condition where a hole that shares a point with the outer ring would be handled incorrectly.
  • Fixed a bug where a closing point wouldn't be filtered as duplicate, sometimes breaking triangulation.
2.1.0 (Mar 11, 2016)
  • Added earcut.deviation function for verifying correctness of triangulation.
  • Added earcut.flatten function for converting GeoJSON-like input into a format Earcut expects.
2.0.9 (Mar 10, 2016)
  • Fixed a rare race condition where a hole would be handled incorrectly.
2.0.8 (Jan 19, 2016)
  • Fixed a rare race condition with a hole touching outer ring.
2.0.7 (Nov 18, 2015)
  • Changed the algorithm to avoid filtering colinear/duplicate vertices unless it can't triangulate the polygon otherwise. Improves performance on simpler shapes and fixes some 3D use cases.
2.0.6 (Oct 26, 2015)
  • Improved robustness and reliability of the triangulation algorithm.
  • Improved performance by up to 15%.
  • Significantly improved source code clarity.
2.0.5 (Oct 12, 2015)
  • Fixed a z-curve hashing bug that could lead to unexpected results in very rare cases involving shapes with lots of points.
2.0.4 (Oct 8, 2015)
  • Fixed one more extremely rare race condition, lol!
2.0.3 (Oct 8, 2015)
  • Fixed yet another rare race condition (multiple holes connected with colinear bridges).
  • Fixed crash on empty input.
2.0.2 (Jul 8, 2015)
  • Fixed one more rare race condition with a holed polygon.
2.0.1 (May 11, 2015)
  • Added Steiner points support.
2.0.0 (Apr 30, 2015)
  • Breaking: changed the API to accept a flat input array of vertices with hole indices and return triangle indices. It makes the indexed output much faster than it was before (up to 30%) and improves memory footprint.
1.4.2 (Mar 18, 2015)
  • Fixed another rare edge case with a tiny hole in a huge polygon.
1.4.1 (Mar 17, 2015)
  • Fixed a rare edge case that led to incomplete triangulation.
1.4.0 (Mar 9, 2015)
  • Fixed indexed output to produce indices not multiplied by dimension and work with any number of dimensions.
1.3.0 (Feb 24, 2015)
  • Added a second argument to earcut that switches output format to flat vertex and index arrays if set to true.
1.2.3 (Feb 10, 2015)
  • Improved performance (especially on recent v8) by avoiding Array push with multiple arguments.
1.2.2 (Jan 27, 2015)
  • Significantly improved performance for polygons with self-intersections (e.g. big OSM water polygons are now handled 2-3x faster)
1.2.1 (Jan 26, 2015)
  • Significantly improved performance on polygons with high number of vertices by using z-order curve hashing for vertice lookup.
  • Slightly improved overall performance with better point filtering.
1.1.0 (Jan 21, 2015)
  • Improved performance on polygons with holes by switching from Held to Eberly hole elimination algorithm
  • More robustness fixes and tests
1.0.1 — 1.0.6 (Jan 20, 2015)
  • Various robustness improvements and fixes.
1.0.0 (Jan 18, 2015)
  • Initial release.

earcut's People

Contributors

mourner avatar kosta-github avatar flippmoke avatar bagnell avatar hjanetzek avatar jfirebaugh avatar trufi avatar tmcw avatar waldyrious avatar npmcdn-to-unpkg-bot avatar

Watchers

James Cloos avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.