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A curated list of amazingly awesome LÖVE libraries, resources and shiny things.

License: Creative Commons Zero v1.0 Universal

lua love2d awesome-list game-development awesome

awesome-love2d's Introduction

Awesome Löve Awesome

Awesome Löve

A categorized community-driven collection of high-quality, awesome LÖVE libraries, projects, and resources.

Contents

3D

3D-centric Libraries

  • 3DreamEngine - An awesome 3D engine for LÖVE.
  • anim9 - 3D skeletal animation library (design to be used with IQM and IQE).
  • Brinevector3D - FFI-enabled vector library for 3D (x,y,z).
  • bump-3dpd - A 3D collision detection library for Lua.
  • IQE - Inter-Quake Export loader (text).
  • IQM - Inter-Quake Model loader (binary).
  • love-gltf - Gltf asset loader and test renderer; Supports skeletal animations and morph targets.
  • Lovox - Pseudo-3D library for working with voxels.
  • g3d - Simple and easy 3D engine for LÖVE.
  • Menori - Library for 3D rendering with LÖVE.

AI

Navigation, Decision-Making and AI Libraries

  • Jumper - Grid-based pathfinding library.
  • Lua-star - Easy and pure Lua A* path finding.
  • astar - An other A* library. Any map (grid, point, mesh or infinite map) and support path cost.
  • pathfun - Pure Lua library for 2D pathfinding using the funnel algorithm.
  • beehive.lua - A functional behavior tree implementation.
  • Luafinding - Class-based A* implementation written purely in Lua.

Animation

Animation & Frame-Managing Libraries

  • andross - A Lua library for 2D skeletal/bone animations with a Löve backend.
  • anim8 - Animation library.
  • animx - A featureful Animation library for loading animations from XML files!.
  • Aseprite loader - Complete ase/aseprite file loader (no json).
  • chiro - Convenience wrapper around Spine.
  • Peachy - A parser/renderer for Aseprite animations in LÖVE.
  • skeletor - 2D skeletal animation system.
  • Walt - Animation library.
  • Lump - Adobe Flash animation runtime.
  • lovanim - A minimal stateful animation library.
  • SYSL-Text - Text animation and automatic wrapping library based on tags.

Camera

Viewport & Camera Libraries

  • Brady - Camera library with parallax scrolling.
  • cam11 - Camera library that leverages the Transform object introduced in love2d 11.0+.
  • Editgrid - Gamera and HUMP compatible scaling grid.
  • gamera - Camera system.
  • hump.camera - Camera library with window locking and smooth camera movement interpolation.
  • parallax - Parallax scrolling with any camera system; seamlessly tile background images.

Development

Development assisting Libraries, that enrich your development experience

  • FPSGraph - Small FPS graphing utility.
  • debugGraph - Small OO FPS graphing utillity based on FPSGraph.
  • Lovebird - Browser-based debug console.
  • LoveDebug - Inline console-like debugger utility.
  • lurker - Auto-swaps changed Lua files in a running game.
  • LÖVE API - The complete API documentation of LÖVE in a Lua table.
  • LÖVE Build - GitHub Action for automated cross-platform builds.
  • LÖVE TypeScript Definitions - Write LÖVE games with TypeScript.
  • lovelier - A LÖVE live reloader with Moonscript support.
  • loveprofiler - LoveProfiler is an extremely simple logger and profiler.
  • vudu - Broad in-game debugging gui with a console, variable browser/editor, speed controls, and more.

Drawing

Drawing specific Libraries, that simplify the Drawing process

  • Artal - A .PSD parsing library for LÖVE.
  • Autobatch - Small LÖVE module to automate the use of SpriteBatches.
  • center - A simple module to dynamically align and fit content to screens of any size.
  • deep - Adds Z axis; allows you to queue actions and draw calls.
  • draft - A module for drawing complex shapes.
  • grove.draworder - Similar to deep, but you can set a custom sorting method and create multiple, nestable instances.
  • Hot particles - "Hot Particles is a particle editor for the LÖVE game framework."
  • HSLUV - Lua implementation of HSLuv (a human-friendly alternative to HSL).
  • Maid64 - Low resolution scaler for LÖVE.
  • Push - A simple resolution-handling library for LÖVE.
  • renderplanet - Realistic orthographic planet rendering.
  • Resolution Solution - Scale library, that help you add resolution support to your games!
  • svglover - Library to import and display simple SVGs in LÖVE.
  • SYSL-Pixel - Pixel art focused scaler for graphics, position, screen-captures and shaders.
  • Sölar - A fairly simple solar system simulator.
  • Tove2d - Animated vector graphics for LÖVE.
  • turtle.lua - Turtle graphics library for LÖVE.
  • Runtime-TextureAtlas - Texture atlas packer and renderer at runtime; no external tools.
  • Export-TextureAtlas - Extends Runtime-TextureAtlas as a commandline tool to export an atlas.

Entity

Entity and Gameobject Managing Libraries

  • adorbs - Minimal, Functional Entity Component System.
  • Concord - A feature-complete ECS library.
  • ecs-lua - ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
  • knife.system - Minimalist functional ECS.
  • nata - Hybrid OOP/ECS entity management.
  • tiny-ecs - Entity Component System for Lua that's simple, flexible, and useful.

Helpers

Game specific Library bundles, that provide reuseable functions

  • astray - Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and roguelike video games.
  • batteries - Fills out lua's sparse standard library and provides implementations of common algorithms and data structures useful for games.
  • cartographer - Small Tiled map loader and drawer.
  • clove - A helper library which allows you to quickly loads huge amount of assets.
  • grove.color - Blend, convert and interpolate colors using 'color objects'.
  • hump - Collection of tools for developing games with LÖVE (Gamestates, Timers/Tweens, Vectors, Classes, Signals, Cameras).
  • iffy - A SpriteSheet and Tileset helper library for LÖVE.
  • knife - Collection of useful micro-modules for Lua (Class, State Machines, Bind, Chain, Coroutines, Event, Memoize, Entity, Tests, Timer).
  • shard - Collection of useful mini modules.
  • lovely-windows - A Window/Screen Manager Module for virtual windows.
  • love-state-switcher - State switcher class for Lua LÖVE Engine.
  • lua-state-machine - Lua Finite State Machine.
  • lue - Lue is a LÖVE library that allows you to display hue color effects in your game.
  • lume - Collection of functions for Lua, geared towards game development.
  • Manami - An improved "reflowprint" with UTF-8, multicolor, and justify support.
  • narrator - An Ink narrative scripting language parser and runtime implementation.
  • reflowprint - A library designed for alignment of text that is shown one character at a time.
  • roomy - Screen management library for LÖVE.
  • rotLove - Roguelike Toolkit in LÖVE. A LÖVE/lua port of rot.js.
  • YAS - Yet Another Screen manager.
  • Scenery - A dead simple scene/state management system.
  • ScreenManager - Screen/State Management for the LÖVE framework.
  • shack - Shack is a LÖVE library that lets you easily add screen effects such as shake and rotation.
  • Simple Tiled Implementation - Tiled map loader and renderer.
  • Vivid - Color math, manipulation and conversion library.
  • Yonder - A ridiculously easy to use game state management library for LOVE2D.
  • GameStateManager - A lightweight, optimized, and easy-to-implement solution for efficient game state management.

Input

Input & Binding Libraries

  • baton - Input library for LÖVE that bridges the gap between keyboard and gamepad controls.
  • GamepadGuesser - Get the right button icons for gamepads; load updated gamepad db.
  • input - Simple and powerful input library. support check operation time, sequence.
  • Kazari - Multitouch gesture and input library.
  • love-microphone - Simple microphone support for LÖVE.
  • LoveKeys - A simple input handeling library that keeps track of things for you.
  • Swipe - A simple radial keyboard library.
  • tactile - A straightforward and flexible input library.

Lighting

Lighting & Shadow Libraries

  • lighter - A performant dynamic light implementation with a simple API.
  • Shädows - A Shadows & Lights engine for LÖVE.
  • Light World - A lighting model.
  • Simple Love Lights - A very simple raycasting light implementation.
  • Light - A simple dynamic light implementation.

Math

Math specific Libraries

  • Bresenham - Bresenham's line algorithm written in Lua.
  • brinevector - Standalone lightweight luajit ffi-accelerated 2D vector library for great performance.
  • Cirno's Perfect Math Library - Math/intersection library designed for games.
  • delaunay - Delaunay triangulation for convex polygons.
  • hump.vector - Powerful 2D vector class.
  • MLib - Math and shape-intersection detection library written in Lua. It's aim is to be robust and easy to use.
  • nvec - Hump.vector-compatible LuaJIT FFI-accelerated 2D vector library.
  • shash - A simple, lightweight spatial hash for Lua.
  • vector.lua - A simple vector library based on the PVector class from processing.

Music

Music related libraries

  • denver - A Löve custom waveform generation library.
  • lovebpm - A LÖVE library for syncing events to the BPM of an audio track.
  • ripple - An audio manager with tagging support.
  • wave - A sound manager with audio parsing and rhythm functionalities.

Networking

Networking & Online-Play Libraries

  • Grease - Networking library intended to make networking easy for lovers (TCP, UDP, Enet). (IPv6)
  • LoverNet - A networking library that leverages bitser and enet. (IPv4)
  • NoobHub - OpenSource multiplayer and network messaging. (IPv6)
  • Sock.lua - A Lua networking library for LÖVE games. (IPv4)
  • löve-ws - A websocket client and server library.
  • love2d-lua-websocket - A simple event-driven websocket client library. (IPv4)

OO

Object Orientation Libraries that support Class-Commons

  • 30log - Minified framework for object-orientation in Lua. It features named (and unnamed) classes, single inheritance and a basic support for mixins.
  • classic - Tiny class module for Lua. Attempts to stay simple and provide decent performance by avoiding unnecessary over-abstraction.
  • hump.class - Small, fast class/prototype implementation with multiple inheritance (class-commons).
  • knife.base - Extremely minimal base class providing single inheritance and constructors.
  • middleclass - Simple OOP library for Lua; has inheritance, metamethods (operators), class variables and weak mixin support (class-commons).
  • muun - Moonscript compatible class implementation.
  • selene - Project template for writing games in Moonscript instead of Lua without precompiling.

Performance

Performance measurement tools

  • AppleCake - Profiling library for LÖVE, with detailed profiling and thread support.
  • jprof - Profiling library/tool for LÖVE.
  • Piefiller - Graphical profiler for LÖVE.
  • ProFi - A simple lua profiler that works with LuaJIT and prints a pretty report file in columns.

Physics

Collision Detection & Physics Wrappers

  • breezefield - A lightweight and easy love.physics wrapper (windfield alternative).
  • Bump - Collision detection library for Lua.
  • HC - Collision detection with arbitrary polygons; allows rotation of objects.
  • loveblobs - A softbody library with support for both dynamic and static arbitrary softbodies.
  • Strike - 2D collision detection library. Extendable, based on Separating-Axis-Theorem.

Platforms

Ports for Platforms other than the ones officially supported by LÖVE

  • LoveDos - A Lua framework for 2D DOS games, implementing a subset of the LÖVE API.
  • LoveFTW - Work-in-progress port to Windows phone 8.1.
  • LÖVE Potion - Unofficial implementation of the LÖVE for Nintendo (3DS, Switch and Wii U) Homebrew.
  • LOVE-WrapLua - A small and simple wrapper for OneLua, lpp-vita, and Lua Player PS3.
  • Love.js - LÖVE ported to the web using Emscripten.
  • LÖVR - LÖVE for virtual reality devices.

Publishing

Guides to distributing LÖVE games in 3rd party stores

  • Love-Snap-Template - A template for packaging LÖVE games for distribution in the Snappy Store.
  • AppImageKit - Using AppImageKit you can package LÖVE games as AppImages that run on common Linux-based operating systems, such as RHEL, CentOS, Ubuntu, Fedora, debian and derivatives; one game = one file.

Serialization

Save Game & Storage Libraries

  • arson - Companion library for registering custom data types that can be encoded and decoded by json.lua.
  • binser - Customizable Lua Serializer.
  • bitser - Serializes and deserializes Lua values with LuaJIT.
  • cdata - Serialize between Lua data and C data using LuaJIT's FFI.
  • knife.serialize - Serialize data as a Lua script.
  • Lady - Saving and loading savegames; based on Ser.
  • moonblob - Binary serialization and data parsing library.
  • Ser - Fast, robust, richly-featured table serialization library for Lua.
  • Smallfolk - A fast, robust, secure, richly-featured table serialization library for Lua.
  • trickle - A bitstream library focused on high compression for use in networking.

Shaders

GLSL related Libraries

  • LoveShaderConverter - Convert Shadertoy Shader files to LÖVE GLSL Files with handy utilities for infinite purposes.
  • ngrading - Simple color grading library.
  • Shadertoy viewer - Run code copied from shadertoy directly or output the converted code to a LÖVE shader.
  • Moonshine - Repository of common post-processing effects like blur, vignette, color-grading, etc.
  • ShaderScan - Adds hot reload, includes, and better error messages for faster shader iteration.

Testing

Libraries and Tools for Unit Testing

  • busted - Simple unit-testing framework with customizable assertions.
  • knife.test - Fixture-free test framework.
  • Luassert - Extends assert() with additional, customizable tests.
  • Lunatest - xUnit-style randomized unit testing framework.
  • lust - Minimal test framework.
  • Specl - Behavior Driven Development (BDD) tool.
  • Telescope - Highly-customizable BDD-style testing library.

Tweening

Smoothing & Timer Libraries

  • Flux - A fast, lightweight tweening library for Lua.
  • hump.timer - Timer and tweening library with flexible tweening methods.
  • knife.timer - Create timers and tweens with ease.
  • NAniTe - Timeline-based animation system that supports forward and backward update.
  • tick - Lua module for delaying function calls.
  • tween.lua - Tweening/Easing/Interpolating functions for Lua inspired on jQuery's animate method.

UI

User Interface Libraries

  • CatUI - A very light-weight GUI library for LÖVE.
  • cimgui-love - LÖVE module for Dear ImGui obtained by wrapping cimgui (programmatically generated C-api) using LuaJIT FFI, easy to update to the latest Dear Imgui version.
  • GOOi - Android-oriented GUI library.
  • Gspöt - A stateful GUI lib for LÖVE.
  • Hanker - Maximalist immediate mode-ish UI elements; gamepad-friendly.
  • Helium - A modern, customizable, high performance retained UI framework.
  • Layouter - A simple UI grid layout library for LÖVE 2D game engine.
  • ListBox - A dynamic ListBox for LÖVE that supports touch, mouse, and keyboard inputs.
  • LoveFrames Fork - 11.2 Fork of a GUI library.
  • Love Imgui - Imgui module for the LÖVE game engine.
  • Löve-Nuklear - Lightweight immediate mode GUI for LÖVE games.
  • Lovely Toasts - Floating speech bubbles with text of your choice.
  • Lynx - Very-lightweight list-based UI library.
  • NLay - Flexible layouting library.
  • Patchy - 9patch library.
  • Slicy - A newer 9patch/9slice library fixing some issues with Patchy.
  • Plan - A super simple Rule-based layout library.
  • Polywell - A highly-configurable text editor / coding tool written in Lua that runs on the LÖVE game engine.
  • SafeWord - An overscan detection library for LÖVE.
  • Slab - Slab is an immediate mode GUI toolkit for the LÖVE framework.
  • SUIT - Small immediate mode GUI library.
  • YALG - A very simple, cross-platform, reactive UI for last minute UIs.
  • YUI - Declarative UI library for LÖVE.
  • Inky - Any-purpose GUI framework.
  • Badar 🌕 - Declarative, retained* and flexbox inspired UI library and components.

Utilities

Non-Game specific libraries and tools

  • ArrayRotation - Rotation of two dimensional arrays (square and non-square).
  • cargo - Asset manager.
  • chance.lua - Library for generating random data.
  • colorchanger - Change the colors in your LÖVE game.
  • Flirt - LÖVE version manager; allows to switch between multiple versions of engine on same machine.
  • GifCat - A simple module for saving gifs from LÖVE.
  • hex2color - A single function to use HEX color values.
  • i18n - Internationalization library designed to help localize your game.
  • Ini Parser - General purpose ini configuration parser.
  • log.lua - Library for configurable log output.
  • love-loader - Threaded resource loading.
  • love2d-assets-loader - Assets Loader.
  • love-pe - A tool made in LÖVE for changing LÖVE icon itself.
  • lovely-engine - A tool that makes setting up and using LÖVE easier and with Moonscript support.
  • Lily - Async Asset Loader.
  • luasteam - Lua bindings for the Steamworks API.
  • Luvent - Simple event-driven programming.
  • nativefiledialog - Open a file picker on Windows/Mac/Linux.
  • nativefs - Read and write files outside of LÖVE's allowed paths.
  • Optikon - WYSIWYG visual level designer.
  • ParticleEditor - An editor of particle for LÖVE.
  • particle-system-playground - A basic LÖVE particle system editor.
  • require.lua - Require all files in a folder.
  • splashy - Splash Screen Library.
  • ShakeDetectorLua - Uses accelerometer data for shake device detection written in Lua.
  • tick - Useful timing tweaks for LÖVE's run loop.

Tutorials

Blogs and tutorials

IDEs

Integrated Development Environments and text editor plugins

  • Brackets - A modern, open source text editor by Adobe (obsolete).
  • ZeroBrane Studio - ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax highlighting, live coding, code analyzer, and debugging support.
  • IntelliJ IDEA - Capable and Ergonomic Java IDE.
    • EmmyLua - Lua IDE/Debugger Plugin for VSCode.
    • LÖVE IDEA - Snippets and code completion for IntelliJ-IDEA.
  • Vim - Vim is a highly configurable text editor built to make creating and changing any kind of text very efficient.
  • Notepad++ - Notepad++ is a free source code editor and Notepad replacement that supports several languages.
  • Visual Studio Code - VS Code is a new type of tool that combines the simplicity of a code editor with what developers need for their core edit-build-debug cycle.
  • Sublime Text - Sublime Text is a sophisticated text editor for code, markup and prose. You'll love the slick user interface, extraordinary features and amazing performance.
    • Package Manager - The Sublime Text package manager that makes it exceedingly simple to find, install and keep packages up-to-date.
    • SublimeLove - Supports syntax highlighting, auto-completion, and build system.
    • SublimeLinter-luacheck - Provides linting and static analysis of your Lua code.

Distribution

Tools that automate game publishing in one way or another

  • LÖVE Actions - Build & deploy cross-platform game packages on ALL popular platforms. Supports Android, iOS, Linux, maxOS, Windows.
  • love-packager - Simple CLI to package your LÖVE Game in seconds.
  • boon - Multi-platform, easy to use tool supporting Windows, macOS, Linux.
  • love-export - Fast and simple command-line tool that builds binaries for you. Supports Windows, macOS, and Linux.
  • love-release - A Lua script that automates game distribution. Supports Windows, macOS, Debian, Linux.
  • makelove - Advanced multi-platform tool to fuse your game written in Python 3. Supports Windows and Linux with AppImage.
  • love-deploy - Build and deploy games on itch.io (supports windows and web exports).
  • love-fuser - Packages LÖVE Games using GitHub Actions. Supports Windows, Linux, and Android.

Related

  • awesome-lua - A list like this one, but more general and encompassing all of Lua's uses.
  • awesome-love-shaders - A collection of shaders designed to work in LÖVE.
  • awesome-pico8 - A curated list of PICO-8 resources, tutorials, tools and more.

Other awesome lists can be found in the awesome-awesomeness list.

awesome-love2d's People

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awesome-love2d's Issues

Engines built on LÖVE?

I don't know if this has a place here, since it's probably not appropriate for the list, but thought I might ask.

The folks from @Planimeter and I have been working on Grid for a while and was wondering if it would be appropriate to add to an Engines powered by LÖVE category or something of the sort.

There's a small handful of us in the engine development community that have built full-blown engines on LÖVE's framework and thought it would be a nice addition to the list.

If that's acceptable, I'll submit a PR, but wanted to check beforehand.

Add delaunay

delaunay is a Lua module for convex polygon triangulation.
Maybe it could find some place in this list ?

Animation category

Right now, there are a number of animation libraries under Tweening. I think they should be under animation, along with kikito/anim8. Tweening should be things like tween.lua and rxi/flux.

Helpers vs. Utilities Category

I was going to open a pull-request to add rxi's terrific log.lua library to the list, but I couldn't decide whether it belonged under 'Helpers' or under 'Utilities'. And when thinking about it, personally, I don't see a clear difference between the two categories. Maybe we should either elaborate on their distinctions or, preferably in my opinion, merge the two together into one category?

Add description to categories

In my humble opinion, it would nice to have under each new category title a short description.
Something like, for example :

Helper Libraries

Libraries that bundle common function and mostly serve multiple functions

  • lib1
  • lib2

Utilities

Small Meta-Libraries that help you achieve a very specific purpose which isn't game centric

  • lib1
  • lib2

This will help clarifying the purpose of every single category. As such, when making pull request, people will read them and decide where the new additions should go, or eventually suggest new categories.

Suggestion: Replace Visual Studio Code with VSCodium

Currently under IDEs, one of the suggestions is Visual Studio Code (VSCode) by Microsoft.

Now I know it will be a point of contention, but I believe that VSCode should be replaced with VSCodium on the list because VSCodium is a FLOSS version of VSCode which removes Microsoft's branding/telemetry/licensing from the IDE. It offers the same features as VSCode, just not any of the spyware baggage.

Switch LUBE with Grease

Lube has been updated and renamed to Grease. Probably would be best to have the most up to date version. (also a search friendly name lol)

Add Scenery?

Scenery is my state/scene management system. Most of the state switching libraries here are not maintained so I created my own. Thought it would be better to share it with everyone.

Section for Testing Libraries/Tools

Would it be useful to add a category to the list dedicated to unit-testing libraries and tools? If so then I have a few that I'd like to submit. But before doing so I'd like to hear feedback on the idea of putting them in their own section.

Add reflowprint

I would have offered a PR, but I'm not sure what category this would be most suitable for.

Reflowprint is a text tweening library that predetermines the location of each line so that it looks better when drawn.

reflowprint

Here is suggested markdown:

[reflowprint](https://github.com/josefnpat/reflowprint) A library designed for alignment of text that is shown one character at a time

Some choice libraries for you~

anim8 - Animation library (supersedes AnAL)

Simple Tiled Implementation - Tiled map loader and renderer
Winged Edge - Compile data into a Winged Edge data structure
OBJ - Wavefront Object loader

LOVE3D - 3D extensions to LOVE
Cirno's Perfect Math Library - A math library designed for games
IQM - Inter-Quake Model loader
IQE - Inter-Quake Export loader
anim9 - An animation library (design to be used with IQM and IQE)
i18n - An internationalization library designed to help localize your game
patchy - A 9patch library
cdata - Serialize between Lua data and C data using LuaJIT's FFI

Remove travis bot?

@JanWerder It seems like we recently got more and more failed builds even though the links seem to be fine.

All the current PRs are failing due to some 301 or 500 errors.

I wonder if makes sense to keep the bot around still.

Add "Resolution Solution"?

https://github.com/Vovkiv/resolution_solution

People often don't know how to handle resolution and scaling for their games, so this library solves this. It has 2 scaling methods: "Aspect Scaling" and stretching, which you can change seamlessly. It also has scaling related functions (for example, translating from/to scaled game area, check if cursor inside scaled area) and it can be easy adapted to other libraries which relies on scaling and translating, such as camera libs. Maybe it worth put here? Somewhere under "Drawing" section?

Discrepencies

Enet is included with LOVE by default so it should probably be removed from the list.

LUBE should be noted that it supports TCP, UDP, and Enet.

AnAL is no longer supported and should probably be removed from the list.

New Category: Math

I believe that Cirno's Perfect Math Library and mLib should be moved to a new category: Math.

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