So, I made a game jam game over the last week, and in the build when transitioning from a game level to another game level, or to a death screen, but it does not occur when transitioning from the main menu to the level scene, or vice versa, but when transitioning to the death scene. I went back in and hit save on the Scene Manager and it resolved this, even though no scene changes were made. Not sure what is going on, but I uploaded to github BEFORE hitting save, so theoretically if you download the source, and hit export, and export it to windows it SHOULD break when you die in game.
I know this is not exactly an issue, per say, it could be if I didn't resolve it, but I wanted to let you know so you could resolve it if you are able.
Repo:
https://github.com/Bonkahe/WildJam53-Pattern-Blue
Be advised; I built it with Godot 4 Beta 11-mono, entirely unsure if it will occur in other versions.
If you want to go ahead and hit resolved on this, and just use it as a source of info, that's perfect.
Thank you for the addon regardless, it's excellent and does exactly what I need it to do.