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163.0 163.0 51.0 1.23 GB

AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)

License: MIT License

C 5.11% C# 0.89% C++ 94.01%
artificial-intelligence behavior-trees first-person-shooter unreal-engine-4

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ai_fps's Issues

Build instructions

I'm trying to set up the project but it seems that no matter what I've done so far, nothing has worked.

So the first thing I've tried is to run the project by double-clicking. (I did so because I didn't want to install Visual Studio since it takes up some disk space. I also had UE 4.10 installed)

uproject

This message pops up:

rebuild

I click yes and it tells me this next.

could not be compiled

I've also tried copying the Content folder into a blank project (UE 4.19) however there are still some problems such as the map not loading. (I don't know what the test map is).

I've tried finding out how to compile them using Visual Studio with the Unreal Plugin but many forums suggest opening them up in Unreal Editor then opening it in Visual Studio (at least that's what I got from them), which I can't do since it can't open up in the Unreal Editor.

I then installed Visual Studio 2017, with the Unreal Plugin and necessary Windows 8 files. However I am clueless what to do next.

I usually don't ask this, but can you provide specific instructions on setting up the project?

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