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RodrigoHamuy avatar RodrigoHamuy commented on July 19, 2024

The workaround is to also apply a light source for each one of them but I doubt that this can be considered good practice.

Hi @makeeno , that is indeed the only solution at the moment, because as you said, each coordinate is its own scene. Feel free to bring a different solution through PRs, but is not something that I myself will be changing anytime soon, sorry 🙏 .

from react-three-map.

forerunrun avatar forerunrun commented on July 19, 2024

hey @makeeno you can use a slightly adjusted workflow wrapping objects in a <group> instead of <coordinates> and setting the groups position from co-ords to vector3... here's an example...

https://codesandbox.io/p/sandbox/react-three-map-basic-app-forked-h2w3vn?file=%2Fsrc%2FApp.tsx%3A43%2C24

the co-ords to vector3 function was provided by @RodrigoHamuy in another thread...

from react-three-map.

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