Comments (2)
Is a current limitation. I haven't managed to find a way to avoid <EffectComposer>
from clearing the screen. One thing I may try in the future is to simply create a separated <canvas>
that sits right on top of the one from MapLibre/MapBox, so even if cleared, it will still work with transparent background. I'm sorry I have been really busy so not sure when I will have time to do this >.<
from react-three-map.
This is now possible through the overlay
prop:
https://rodrigohamuy.github.io/react-three-map/?story=postprocessing--default
Cc @forerunrun
from react-three-map.
Related Issues (20)
- A Circle with 1km Radius HOT 1
- Drei <Html transform /> flickering HOT 4
- THREE.Shape() & <extrudeGeometry args={[shape, options]} /> HOT 9
- line with coordinates as points HOT 2
- Light sources not applied within `<Coordinates>` HOT 2
- Allow to set a custom layer ID, and layer properties HOT 4
- Raycasting inaccuracy
- mercator line HOT 1
- Pinpoint scale effect HOT 1
- Integration inside another canvas HOT 4
- Models below surface clipped at certain camera angles HOT 1
- Use ThreeJS as a canvas overlay
- Base map HOT 1
- Adding Mapbox 3D buildings HOT 1
- React Native HOT 1
- Object controls on top of 3D Map HOT 5
- Checking whether or not the 3D environment is inside the polygon HOT 2
- Examples Error HOT 1
- Google WebGL maps? HOT 1
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from react-three-map.