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MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.

Home Page: http://mnpr.artineering.io

License: Other

CMake 1.37% C++ 32.29% Batchfile 0.32% Python 36.94% HLSL 29.02% AMPL 0.06%

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mnpr's Issues

install.mel makes Maya crash

I followed directions and watched the you tube explainer video on how to install the renderer. I drag and drop install.mel into Maya, restart it - but it crashes every time. I am using Maya 2018. What do I do? PLEASE assist.

New scenes don't show shadow

When viewing the sample test scenes, there are object shadows visible. Adding new objects and new materials to these scenes work fine.

However, whenever I make my own scene from scratch, any materials made do not show shadows, even with the default test sphere. The attached image shows the default test sphere and a plane (same material for both).
noshadows

MNPR for Maya 2019

Hi there,
Is there version of MNPR compiled for MAYA 2019? If not, is there a way to compile it other than using CMake?

Thanks,

Kent

Installation Problem - No module named mnpr_runner

Hi! I've been running into an issue trying to install MNPR. I drag it into my viewport which worked perfectly. I restarted maya and saw the MNPR shelf added to my shelf library. I click on any of the buttons on the shelf and I'm met with :

import mnpr_runner
mnpr_runner.testScene()

Error: ImportError: file line 1: No module named mnpr_runner

I was wondering what I could do to solve this problem, I'm really looking forward to using this for my project. Thank you!

Attributes hided while I open Hypershade

Whenever I open the maya Hypershader window, the attributes on mnprMat will be hiden.
Is that a bug or it is set on purpose?
I find it wierd when it happens.
Thanks!

Watercolor paint effects not affecting mesh

Hello!

I am using this shader in Maya 2018 and having a couple of problems. Mainly I am having trouble with the paint effects. I wanted to manually stylize some of my materials but the changes I make will either a. not stick upon reopening the maya file or b. will not alter the appearance of the model at all. The only one that seems to work consistently is "Pigment turbulence".

I have been working on a couple of different computers and installed the shader on both, however, the problem is consistent across both computers. Any ideas about what could be going wrong?

Another Quick Question: the model fades to white when I zoom out which is a really nice effect but is there a way to make it fade out to a different color?

Thanks,
Rose

Material Presets and Style Presets menu unable to load - No access to Proxy

Hi, I've been having an issue where when I click on the Style presets I'm prompted with this message:

import mnpr_runner
mnpr_runner.openPresets()
SYSTEM CHECK FOR MNPR
-> SYSTEM CHECK SUCCESSFUL

Error: WindowsError: file C:/Users/3d136maheshi/Documents/maya/2018/scripts\mnpr_presets.py line 113: 3

And when I click on the material presets I'm prompted with a similar message:

import mnpr_runner
mnpr_runner.openMaterialPresets()
SYSTEM CHECK FOR MNPR
-> SYSTEM CHECK SUCCESSFUL

Error: WindowsError: file C:/Users/3d136maheshi/Documents/maya/2018/scripts\mnpr_matPresets.py line 374: 3

I've had no trouble with the other important buttons thus far so I was wondering how I could fix this. My only real concern is being able to use the proxy feature, as I can save out styles seperately using the preset section in the attributes page.

If you could help me solve these issues or give me a preset file for the proxy so I could turn objects into them I'd be really grateful.

Thank you.

Installed completed but nothing on the shelf

I drag the mel into maya,and it shows compeleted and let me restart maya.But when I restarted,it's still nothing on the shelf,and no mnpr material in the hypershade.Though I can use mnpr viewport,and everything is ok in the plugin-manager.--------Maya 2018 (en_US)
``
Here is my loading tips

file -f -new;
// Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/startup/rememberViewportSettings.mel line 29: Active stereo does not work with Aero enabled. Active stereo has been disabled. //
// untitled //
commandPort -securityWarning -name commandportDefault;
onSetCurrentLayout "Maya Classic";
// Warning: file: C:\Users\xuzhu\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: C:\Users\xuzhu\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: C:\Users\xuzhu\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. //
// AbcExport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45)

pymel.core : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, GamePipeline, curveWarp, CloudImportExport, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, gameFbxExporter, VectorRender, OpenEXRLoader, lookdevKit, Unfold3D, Type, mayaCharacterization, modelingToolkit, deformerEvaluator, renderSetup, GPUBuiltInDeformer, fbxmaya

// AbcImport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45)
updateRendererUI;
// Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/others/supportRenderers.mel line 64: The renderer "arnold" used by this scene, is not currently available. The "mayaSoftware" renderer will be used instead. //
source "W:/Xuzhu/MNPR/install.mel";
plugins/2018/win/
plugins/2018/win/
-> Installing MNPR
ENVIRONMENT VARIABLES:
{'MAYA_PLUG_IN_PATH': ['W:\Xuzhu\MNPR\plugins\2018\win'],
'MAYA_SCRIPT_PATH': ['W:\Xuzhu\MNPR\scripts'],
'MAYA_SHELF_PATH': ['W:\Xuzhu\MNPR\shelves'],
'MAYA_VP2_USE_GPU_MAX_TARGET_SIZE': [1],
'MNPR_PATH': ['W:\Xuzhu\MNPR'],
'PYTHONPATH': ['W:\Xuzhu\MNPR\scripts'],
'XBMLANGPATH': ['W:\Xuzhu\MNPR\icons']}

Installation issues

Dragging and dropping in the view port does not work.

ValueError: file C:/Users/garayg/Downloads/scripts/coopLib.py line 80: could not convert string to float: Autodesk #

Plugin loads with no errors. But the viewport renderer shows everything black

Hi, I have installed MNPR as a module, all looks good, no error that I see. But the renderer does not work as expected. I attach a screenshot, the test scene is all black. I can see the wireframe though. It seems as if the plugin cannot find the shaders. I also tried the install.mel installation but the same, all black. If I orbit the camera the grid acts as a Spyrograph. Those weird lines in the image are the grid.
Thanks for sharing. A pasarlo bien.

Windows 10 x64 1803, Maya 2017 Update 5.

imagen

Maya 2019 error

Error: RuntimeError: file D:\maya\MNPR\scripts\mnpr_info.py line 48: Maya can't find the MNPR plugin or the version of the plugin is not compatible with this version of Maya (see FAQ for more information)

Does Maya 2019 not support the plugin??

Convert String to Float Error

Convert String to Float Error:
source "C:/Program Files/MNPR/install.mel"; Error: file: C:/Program Files/MNPR/install.mel line 27: ValueError: file C:/Program Files/MNPR/scripts/coopLib.py line 80: could not convert string to float: Autodesk

It shows installation compeleted but nothing on the shelf

I drap the mel into maya,and it shows compeleted and let me restart maya.But when I restarted,it's still nothing on the shelf,and no mnpr material in the hypershade.Though I can use mnpr viewport,and everything is ok in the plugin-manager.--------Maya 2018 (en_US)

How to Render EXR with AOV

Hi,

Just discover and try your awesome software!

but i dont figure out to render an exr file with what i see in Maya, actually it renders only an EXR with 'colorTarget' though the exr is quite heavy i dont see any other AOV inside (i used Nuke to check)

Also, and as a second request how to render sequence of images, like batch rendering ?

Thank you!

Jean-marc

How to render EXR with AOV for an animation (on maya MNPR) ?

Hi !

Just discover and try your awesome software (Thanks for this wonderful software) !

I'm a student in animation and I would like to know how to render EXR with AOV for an animation on maya MNPR (how to render sequence of images) ? Is it possible because I would like to use this render for my degree's project ?

Thanks !

Installation won't work if there are comments in the Maya.env file

The install script works wonderfully when there is no existing Maya.env, but it seems it didn't like the contents of my Maya.env file.

# エラー: file: /Users/wataru/Library/Preferences/Autodesk/maya/2017/ja_JP/MNPR/install.mel line 29: IndexError: file /Users/wataru/Library/Preferences/Autodesk/maya/2017/ja_JP/MNPR/scripts/mnpr_setup.py line 134: list index out of range #

When can I have a Chinese version?

I did not install it successfully in the Chinese version of Maya 2017. When can I have a Chinese version?

错误: file: G:/Software/MNPR/install.mel line 27: ValueError: file G:/Software/MNPR/scripts/coopLib.py line 64: could not convert string to float: zh_CN

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