simondlevy / multicoptersim Goto Github PK
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License: MIT License
Multi-language multirotor flight simulator using UnrealEngine
License: MIT License
debug() method not working
Current just showing all messages in yellow.
Just a quick question. In this line, should it be FVector(x,y,z) instead(as they are the result of rotational matrix times (0,0,1))? I am not sure I understand why it's necessary to negate the (x,y) components of the thrust in the inertial frame?
PS: I haven't run your project in UE editor yet, just skimming through your code. I'm looking forward to writing my drone simulation in UE as well. You're pretty good, @simondlevy!
Should get resolution from renderTarget size
FlightManager should have factory methods to provide frame info
Current inability may have something to do with MulticopterGameMode.cpp vs MulticopterGameModeBase.cpp
typedef enum { CAMERA_SIZE_640x480, ...} cameraSize_t;
It's disabled because we've turned off built-in UE4 physics.
Maybe try initializing Python object(s) once, on main thread.
Should use sqrt() instead of fabs()
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