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tantalum's Issues

precision issue

I found that 'Cardoid' scene would leak many rays into the inner box, and that in other scenes I was seeing occasional rays pass through lenses (via the circular part) unaffected.

I was able to resolve the issue by adding a normalise() into the unPackRay() func, i.e

  ...
  dir = normalize(dir);
  return Ray(pos, dir, 1.0/dir, sign(dir));
}

osx 10.11.1 - Intel HD Graphics 5000 - safari 9.01 (possibly a a symptom of the graphics card as an AMD based mac had no issue).

Femto Photography

Thanks for a great tool!
It would be cool to see a Femto Photography example as part of this package.

Possible rounding error?

First of all, this is a superb work, very beautiful.

I found something that looks like a small issue playing with it, though: in chrome, when selecting "cornell box", the right sphere seems in contact with the box on the lower end, and so some light rays escape the box. Perhaps it is not an issue but that the sphere is too low in the scene and overlaps with the box; but if they do not overlap, it might point to a rounding error of some sort.

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