Comments (7)
@yasirkula Thank you! Commands work, debug logs also work async. All works with Proguard enabled too.
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I'll try to reproduce the issue by calling Debug.Log in a separate thread, as soon as possible.
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Can you unzip the attached archive and import the unitypackage inside it to your project? I've updated the plugin and would appreciate it if you could give it a shot before I release the update publicly.
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Thanks! This works but adding static commands will not work in a build from my test.
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Do you mean the ConsoleMethod attribute? Did it work properly for the previous version? What are your build settings, e.g. IL2CPP, .NET 4.5, ProGuard minification and etc.?
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IL2CPP
.NET 4.5
Proguard Minify (using user proguard)
LogAllCommands and LogSystemInfo does not exist in DebugLogConsole.
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This release should fix it: IngameDebugConsole.zip
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Related Issues (20)
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