GithubHelp home page GithubHelp logo

Comments (6)

StarKen0617 avatar StarKen0617 commented on June 21, 2024 1

Thank you very much, you are the best!

from unityingamedebugconsole.

yasirkula avatar yasirkula commented on June 21, 2024

If there are compilation errors, please post them here. In any case, you'll have to edit the IngameDebugConsole prefab and replace that input field with TextMesh Pro's input field. Then, fix any missing references in the prefab's Inspector.

from unityingamedebugconsole.

StarKen0617 avatar StarKen0617 commented on June 21, 2024

There are no compilation errors, I have also changed the prefab, when I write something in the TMP_inputfield and I give it in, nothing happens

from unityingamedebugconsole.

yasirkula avatar yasirkula commented on June 21, 2024

I'm assuming that there are no runtime errors in the console either. DebugLogManager.OnValidateInput's else if( addedChar == '\n' ) condition is responsible from submitting the command. You should add a Debug.Log there to see if it is getting called. If not, check the value of addedChar with another Debug.Log to see which key is submitted when Enter key is pressed, e.g. Debug.Log(((int) addedChar) + " " + addedChar);.

from unityingamedebugconsole.

StarKen0617 avatar StarKen0617 commented on June 21, 2024

Add a Debug.log to the condition else if (addedChar == '\ n') but absolutely nothing happened and also add text to the condition if (clearCommandAfterExecution) and the text did not change either...

Pd: There are no errors in the console nor any errors of execution.

from unityingamedebugconsole.

yasirkula avatar yasirkula commented on June 21, 2024

You can make the following additions to DebugLogManager.cs:

public TMP_InputField commandInputField;
private bool moveInputFieldCaretToEnd;

private void OnEnable()
{
	commandInputField.onSubmit.AddListener( OnSubmitCommand );
}

private void OnDisable()
{
	commandInputField.onSubmit.RemoveListener( OnSubmitCommand );
}

private void OnSubmitCommand( string text )
{
	// Clear the command field
	if( clearCommandAfterExecution )
		commandInputField.text = "";

	if( text.Length > 0 )
	{
		if( commandHistory.Count == 0 || commandHistory[commandHistory.Count - 1] != text )
			commandHistory.Add( text );

		commandHistoryIndex = -1;

		// Execute the command
		DebugLogConsole.ExecuteCommand( text );

		// Snap to bottom and select the latest entry
		SetSnapToBottom( true );
	}

	commandInputField.ActivateInputField();
	moveInputFieldCaretToEnd = true;
}

private void LateUpdate()
{
	if( moveInputFieldCaretToEnd )
	{
		commandInputField.MoveTextEnd( true );
		moveInputFieldCaretToEnd = false;
	}
}

from unityingamedebugconsole.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.