Comments (9)
And thanks for your awesome work.
from unityingamedebugconsole.
I don't think it is necessary because:
- Apps can access only their logs even with READ_LOGS, other apps' logs are inaccessible (since Android 4.1 and later)
- I don't share or store these logs in any way. They are only visible on the debug console for debugging purposes and only when Receive Logcat Logs In Android is enabled
- Since it is the user who sees these logs, they will be seeing their own private information. While sharing these logs, they can omit any private information they want
- Google Play doesn't warn users about READ_LOGS before installing the app (correct me if I'm wrong), so users won't even notice its existence
from unityingamedebugconsole.
Thank you for your clearly answer.
In fact, my app have got rejected from Google Play for above reason.
Even thought I didn't need to receive logcat messages, I overlooked to remove READ_LOGS permission. It was my lack of recognition.
I thought I would like to share this issue with you just in case, thanks.
from unityingamedebugconsole.
If it causes app rejections, then it is a serious issue. Thanks for letting me know.
from unityingamedebugconsole.
Reject
word may have confused you, sorry.
It was just get pointed out from google.
from unityingamedebugconsole.
From google's replay:
"Hello again,
READ_LOGS permission is one of the most critical permissions, so we have to verify that the game is not using the
permission. However, we cannot verify this with the screenshots you sent to us. Please remove the permission completely from the game.
Feel free to email us if you have any questions."
Adding READ_LOGS will not cause Google to reject the game, but it will cause the game not to be on Google's recommended position.
from unityingamedebugconsole.
Are you using the latest version of the plugin? I've added android:maxSdkVersion="15"
attribute to READ_LOGS permission on December. So the permission has no effect on Android 4.1 and later.
from unityingamedebugconsole.
I should be using the last Release version, I just downloaded the latest file under the master branch and unzipped IngameDebugConsole.aar, and in the AndroidManifest.xml file, it seems that maxSdkVersion is still 18.
from unityingamedebugconsole.
Yeah, sorry I forgot about increasing it to 18. The permission is said to have no effect on Android 4.1 and later, so I don't understand why they are so worried about this permission. I'll remove it from AndroidManifest so that they can stop annoying me and my users with this nonsense.
from unityingamedebugconsole.
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