Comments (1)
I hear you. I'm not too eager to resolve this problem because it'll be a hassle to resolve it. I might do so in the future, though.
Most of the time, I don't touch the prefabs. So to ease this process, before updating the plugin, I'd recommend you to check out the latest commit(s) on GitHub and see if any of the prefabs have changed. If not, simply don't overwrite those prefabs while updating the plugin.
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Related Issues (20)
- when i matter UnityIngameDebugConsole to the BoatAttack project, I get this error. HOT 2
- Nintendo Switch and BoatAttack - The interface freezes and I can't interact HOT 2
- Build error due to DebugLogManager
- [Feature request] Collect logs when disabled HOT 1
- [Feature request] Supports safe area. HOT 4
- [Suggestion] add version info to Readme HOT 1
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- Cannot build on Android HOT 1
- Are there any files stored all logs? HOT 2
- 19 Warnings when entering playmode on unity 2022 HOT 7
- Make copy to clipboard a separate package HOT 2
- UIToolkit HOT 2
- When saving a Unity project, it randomly tries to save the IngameDeugConsole.prefab HOT 1
- Can log entries always be expanded? HOT 1
- Disable unity input manager HOT 1
- Unconstrained memory usage due to log entries HOT 3
- README.md does not match README.txt HOT 2
- [Feature request]Automatic Locate HOT 2
- After running, output a NullReferenceException every second.Until focus game panel. HOT 12
- Support Method Overloading with `DebugLogConsole.AddCommand` HOT 3
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