GithubHelp home page GithubHelp logo

fazanham / ground-extraction-from-point-cloud Goto Github PK

View Code? Open in Web Editor NEW
54.0 54.0 17.0 69 KB

This is a software for finely removing non-ground points from point clouds.

License: MIT License

C++ 100.00%
ground-extraction ground-point lidar morphological-analysis opencv pcl point-cloud pointcloudprocessing triangulation-delaunay

ground-extraction-from-point-cloud's People

Contributors

fazanham avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

ground-extraction-from-point-cloud's Issues

can I use this program in vscode via cmake ?

I want to modify the program in vscode ,and I can only use the cmake to compile C++ project in vscode, how can I write a project link the lib of this program linking ,like the fade2d, pcl

Why should calculate convex hull and reverse i, j in rasterization?

Hi @fazanham , recently I work on extracting ground from some city scene ply. And your code help me a lot, that's a wonderful work! But I have two questions that puzzle me for some time.

  1. in TerrainFilter.cpp line 57 and line 92, I want to know why does the code calculate the convex hull before rasterization, and then determine whether each point is in the convex hull. I think convex hull is calculating by these points, so every point should in the convex hull?
  2. Still in TerrainFilter.cpp line176, in double loop(i, j), rasterize is stored by that j is the row index, i is the column index, while other 2d arrays is stored by reversal ways. I wonder if some knowledge is behind the storing way?

Hope to get your reply soon:)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.