Name: Juliano Cristian Bonifácio
Type: User
Company: Game Developers SC / Game Business Accelerator/ Community AWS Game Dev / Gntech
Bio: AWS HERO,Amazon Lumberyard/AWS Game Tech Golden Buzz Saw, Cloud Community Leader AWS, Community, Innovation, Startups, Tech Leader.Startups communit
Twitter: jucristian
Location: Florianópolis, SC, Brasil
Blog: http://www.julianocristian.com
Juliano Cristian Bonifácio's Projects
React bindings for MobX
Modern Robotics: Mechanics, Planning, and Control Code Library --- The primary purpose of the provided software is to be easy to read and educational, reinforcing the concepts in the book. The code is optimized neither for efficiency nor robustness.
MongoDB - Casa do código
MongoDB object modeling designed to work in an asynchronous environment.
Mongoose OS - an IoT Firmware Development Framework. Supported microcontrollers: ESP32, ESP8266, CC3220, CC3200, STM32F4. Amazon AWS IoT & Google IoT Core integrated. Code in C or JavaScript.
Cross platform Mongo DB management
One framework for creating powerful cross-platform games.
A modern JSON library for Kotlin and Java.
Moto is a library that allows your python tests to easily mock out the boto library
A Xamarin.Forms UI Challenge
MessagePack implementation for C and C++ / msgpack.org[C/C++]
Assembly programming game
c++ toolkit for rapid development of live graphical apps and games
MVP
Android MVP Architecture
⚔️ A common architecture for Android applications developing based on MVP, integrates many open source projects, to make your developing quicker and easier (一个整合了大量主流开源项目高度可配置化的 Android MVP 快速集成框架).
This is my servless portfolio
MyBatis SQL mapper framework for Java
Async MySQL Connector for .NET and .NET Core
Xamarin.Forms goodlooking UI sample.
Xamarin.Forms goodlooking UI sample
Distributed server for social and realtime games and apps.
Native Collection Types for Unity
Third Person Controller for Unity
Unity NavMesh 2D Pathfinding
A compilation of shaders for Unity3D and VRChat
Yet another low-poly man
Vim-fork focused on extensibility and usability