Comments (3)
Thank you for the suggestion and the example fork, it is indeed neatly organized with .Source directory and etc. I'm currently not planning to change the layout of my repositories or maintain a separate fork, it is not a big task but I guess I'm lazy. Package Manager in Unity 2019.3 and later allows importing Asset Store packages, I think it will suffice for now.
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Thanks!
It seems someone already published it on OpenUPM:
https://openupm.com/packages/com.yasirkula.ingame-debug-console/
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Added Package Manager support with the latest release: b9a5508
from unityingamedebugconsole.
Related Issues (20)
- [Request PS4 support] Hi there, we are developing an indiegame on PS4 and I found this plugins can not run on PS4. HOT 10
- When you press tab for fill up suggestion. In some cases there is an exception
- Suppress ReflectionTypeLoadException HOT 3
- [Feature request] Add command history navigation buttons for mobile devices HOT 7
- when i matter UnityIngameDebugConsole to the BoatAttack project, I get this error. HOT 2
- Nintendo Switch and BoatAttack - The interface freezes and I can't interact HOT 2
- Build error due to DebugLogManager
- [Feature request] Collect logs when disabled HOT 1
- [Feature request] Supports safe area. HOT 4
- [Suggestion] add version info to Readme HOT 1
- Android Log is not work HOT 1
- Cannot build on Android HOT 1
- Are there any files stored all logs? HOT 2
- 19 Warnings when entering playmode on unity 2022 HOT 7
- Make copy to clipboard a separate package HOT 2
- UIToolkit HOT 2
- When saving a Unity project, it randomly tries to save the IngameDeugConsole.prefab HOT 1
- Can log entries always be expanded? HOT 1
- Disable unity input manager HOT 1
- Unconstrained memory usage due to log entries HOT 3
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