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yasirkula avatar yasirkula commented on July 20, 2024

You can put an IngameDebugConsole instance at the first scene of your project with the following settings:

settings

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klootas avatar klootas commented on July 20, 2024

Thanks, but I'm looking for the flexibility to sometime toggle between minimized and console, and sometime toggle between popup and console.

Unfortunately enablePopup, startMinimized and startInPopupMode are private so I can't update these values through my own code (without breaking compatibility with future updates of your asset). The only way I can do this now is to have two instances of your prefab (configured for each scenario) and enable/disable them individually.

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yasirkula avatar yasirkula commented on July 20, 2024

You can use the ShowLogWindow and ShowPopup functions but you'll still need to modify DebugLogManager.cs slightly because when enablePopup is disabled at startup, popupManager.gameObject.SetActive( enablePopup ); will deactivate the popup in Start function. You'll need to reactivate this GameObject when you want to start showing the popup.

I guess a few lines of code modification should be fine, it is memorable and I don't really update the plugin that often.

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klootas avatar klootas commented on July 20, 2024

Sure thing, thanks!

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