Comments (2)
Can you try disabling resource packs and see if that solves the issue? Your log mentions a resource pack tweeeeks
which overrides core shaders, which aren't supported, but I don't know if it is relevant here.
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By trial and error method I found out that blendium caused crash
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Related Issues (20)
- Improve interaction between fluid sources and blocks above them HOT 3
- Fix redness near light sources in dark areas when subject to Night Vision HOT 3
- Fix layered particles looking strange on Fabulous! graphics
- Fix translucent items and experience orbs rendering over block outlines HOT 1
- Fix particle/cloud/translucent entity rendering between two transparent world layers HOT 2
- Fix world border rendering in Fabulous! graphics HOT 1
- Fix rendering order for emissive entity textures HOT 2
- It no longer appears to be possible to disable biome blending HOT 2
- Uncapped framerate reads as "260" in slider
- Sodium conflicts with Create mod HOT 4
- Fix visual issues with objects behind translucent entities in Fabulous! graphics HOT 2
- Don't hide the skybox in Spectator mode when inside water, lava or powder snow HOT 5
- Don't apply multiple enchantment glints for items with multiple texture layers HOT 1
- Fix Z-fighting on enchanted models with coplanar intersecting faces HOT 3
- Sodium breaks game's particle managment HOT 2
- Sodium Causing PermGen Error HOT 5
- Game Doesnt Not Launch crashes HOT 5
- Some textures are different between Minecraft Vanilla and Sodium with the "Tooniverse Basic" resource pack. HOT 2
- Fix beacon beam rendering inside-out
- Fix weird vanilla shading for rotated model elements HOT 1
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