Comments (6)
Again, I think you miss the point of what this library does; it's not intended to be a real-time solution. It's intended to make very complicated designs possible without fear of crashing the CAD program or taking forever to generate.
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What is the performance of this library? Is there numbers you can share?
from manifold.
I think we are all evaluating whether this library can be compiled to wasm and then used on a web 3d editor.
from manifold.
That would be great. Do you have any experience with building WASM?
from manifold.
It should be technically possible to compile the library to wasm and then execute from three js rendering mesh buffers.
@elalish Did you remove the CUDA dependency?
from manifold.
CUDA is not exactly a dependency; this library uses Nvidia's Thrust which can target either CUDA, OMP, or standard C++ backends. For instance, the tests in Github actions all use the C++ backend as they don't give us machines with GPUs. A CMake flag chooses the backend you wish to build.
It may be possible to build the C++ version as WASM, though it would be single-threaded (still pretty fast though). Long term, I think the ideal thing would be to build WASM using WebGPU compute kernels. I would imagine someone is working on making C++17 parallel algorithms (which is based on and very similar to Thrust) compile to WASM with WebGPU, but it hasn't happened yet as far as I know. I would rather wait for a compiler stage like that to exist than try to jump right onto the bleeding edge myself.
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Related Issues (20)
- vertProperties behavior HOT 3
- refactor SparseIndices to use HashTable HOT 1
- allow double precision HOT 13
- Python Interface Vertex and Face Types HOT 5
- Volume calculation is not deterministic HOT 12
- Testing booleans of meshes HOT 2
- Emscripten build HOT 10
- Lost faces when creating manifold HOT 14
- Subtraction creates overlapping triangles HOT 6
- extrude twist can cause invalid geometry HOT 5
- XCode 15 Link problem with <memory_resource> HOT 6
- How could I create a manifold object for a simple rectangle? HOT 4
- non-manifold mesh repair HOT 1
- refine to length HOT 6
- Support for OS X 10.13? HOT 4
- Wrong vertex normals and uvs after boolean subtraction HOT 7
- vec out of range with sdf, smooth and refine HOT 3
- No boolean operations found in pypi-installed manifold3d package
- Python binding to Manifold.Split() does not work HOT 4
- Cannot find Thrust Headers on Windows HOT 5
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