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Alan Baylis's Projects

heightmaponthegpu icon heightmaponthegpu

A dynamically tesselating, deforming terrain map made in Unity using Compute shaders

hertzvox icon hertzvox

A Unity voxel framework that is built for Unity and flexibility

hexy icon hexy

Unity3D Project that uses procedural terrain generation, serialization and much mor

hillshaders icon hillshaders

Hill algorithm with personalised shaders for terrain and water

hitchhikersguide icon hitchhikersguide

The Hitchhiker's Guide to the Galaxy, by Steve Meretzky and Douglas Adams (Infocom)

hivemind icon hivemind

Behavior Tree implementation and visual editor for Unity 3D

hltools icon hltools

Half Life Tools collection for C# (BSP, WAD parsers, etc...)

hololenscamerastream icon hololenscamerastream

This Unity plugin makes the HoloLens video camera frames available to a Unity app in real time. This enables Unity devs to easily use the HoloLens camera for computer vision (or anything they want).

i2pd icon i2pd

🛡 I2P: End-to-End encrypted and anonymous Internet

idlegame icon idlegame

An Idle game created using Cellular Automata, Marching Squares and A* pathing

imgui icon imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

infinitevegetablescollector icon infinitevegetablescollector

A 3D game in Unity that features procedural terrain and vegetables generation. Player can infinitely collect infinite vegetables on infinite map. It's very relaxing. I have used this site and the code from it to generate terrain: http://code-phi.com/infinite-terrain-generation-in-unity-3d/. Vegetables generation is made all by myself.

invokeai icon invokeai

InvokeAI is a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies. The solution offers an industry leading WebUI, supports terminal use through a CLI, and serves as the foundation for multiple commercial products.

ironheart icon ironheart

A procedurally generated RPG developed using C#/Unity.

ironpython3 icon ironpython3

Implementation of Python 3.x for .NET Framework that is built on top of the Dynamic Language Runtime.

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