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Alan Baylis's Projects

procedural_prefab_tool icon procedural_prefab_tool

A tool for Unity game engine. Used to quickly populate environment meshes with decorator objects and save them as prefabs.

procedural_trees icon procedural_trees

Implementation of procedural trees in Unity, based on this research paper : http://algorithmicbotany.org/papers/selforg.sig2009.small.pdf

procgen icon procgen

Procedural generation algorithms and implementations (using Unity).

procgentesting icon procgentesting

Experimenting and testing procedural generation with perlin noise in Unity

project-2017 icon project-2017

Game with Procedurally Generated Content in Unity - named Coelestium

projectrpg icon projectrpg

An Unity 3d project developed by me and some of my friends. We are going to develop it into a giant rpg with quests, customisable character, armor and inventory, fighting, friendly and agressive npcs, some collectable recources and crafting, lan multiplayer, maybe public servers, huge world, long storyline

prototorb icon prototorb

Hobby project made using Unity 5.4. About procedural generation and SHMUP elements

pvtut icon pvtut

Procedural Virtual Texture with Unity Terrain

pygta5 icon pygta5

Explorations of Using Python to play Grand Theft Auto 5.

qef icon qef

Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages

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