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Alan Baylis's Projects

prototorb icon prototorb

Hobby project made using Unity 5.4. About procedural generation and SHMUP elements

pvtut icon pvtut

Procedural Virtual Texture with Unity Terrain

pygta5 icon pygta5

Explorations of Using Python to play Grand Theft Auto 5.

python-acestream icon python-acestream

Python interface to interact with the AceStream Engine and the HTTP API

qef icon qef

Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages

quadtree icon quadtree

Basic implementation of quad tree in unity for terrain..

quixel icon quixel

Quick Voxel Terrain Engine for Unity

radialprogressbar icon radialprogressbar

Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!

ragespline icon ragespline

Scalable Vector Graphics creation and drawing component for Unity

rainsimulator icon rainsimulator

A Unity-based, experimental VR project that simulates standing in a calm rain.

rainy_night icon rainy_night

An artistic experiment creating a rainy night time scene in Unity.

random3dcity icon random3dcity

A basic procedural modelling engine for generating buildings and other features in CityGML

rangetree icon rangetree

A generic interval tree implementation in C#. Also comes with an asynchronous version which rebuilds the tree using the TPL.

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