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Alan Baylis's Projects

cigen icon cigen

A procedural city generator built for Unity.

city-defense icon city-defense

Protect the city from invading monsters! Unity developed 3D Game.

city-generator icon city-generator

Unity port of Carson Britt's (THREE.js) procedural city generator

city-sim icon city-sim

City simulation built using Monogame in C#. Features an attempt at procedural terrain generation via the diamond-step methd

citymodule icon citymodule

A module for auto generation of entire cities in Aurora based on specified parameters. Future simulation of city growth and change.

cityscape icon cityscape

Create a procedurally generated cityscape with Unity

citytrafficsimulator icon citytrafficsimulator

CityTrafficSimulator is a microscopic traffic simulation software for small- to medium-sized traffic networks, such as intersections or small urban areas.

closestpointonmesh icon closestpointonmesh

Unity code, which enables you to query closest point on 3D mesh. It is quite optimized but can be optimized further. Uses kd-tree with some sort of SAH heuristics. Sadly doesn't splits triangles.

clustering icon clustering

Benchmarking framework for testing clustering algorithms capability of finding subsystems in software graphs.

cms icon cms

My shitty cubical marching squares implementation

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