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Alan Baylis's Projects

seeingsharp icon seeingsharp

Seeing# is a library that focuses on 3D-Rendering using Direct3D 11. 2D-Rendering, video and sound are also supported. You can use this library for desktop apps (Win.Forms or WPf), WindowsStoreApps or games for XBox One

segi icon segi

A fully-dynamic voxel-based global illumination system for Unity

shadertoy.net icon shadertoy.net

A native shadertoy-compatible GLSL playground in .NET framework Environment

shapes icon shapes

Net standard geometry/shape manipulation library, can be used to merge / split shapes

sharpcircuit icon sharpcircuit

C# port of Paul Falstad's excellent circuit simulator applet.

sharpfurnace icon sharpfurnace

C# source code for running a Paleomag Furnace directly from a Windows PC and Measurement Computing DAQ Thermocouple Analog Input device without the use of a thermocouple controller. This software uses the Digital Output Channels on the DAQ device to directly control the Furnace's heating element power supplies. Please check with the owners of this repository before attempting to run this software with your Furnace. Your hardware will need to have independent safeguard circuits added to it to prevent hardware damage, fire, injury, or death. A Paleomag Furnace is not a toy; it is an infernal death machine that has just barely been tricked into doing science.

sharpgl icon sharpgl

Use OpenGL in .NET applications. SharpGL wraps all modern OpenGL features and offers a powerful scene graph to aid development.

shizenterraintools icon shizenterraintools

Shizen Terrain Tools is a Unity plugin that generates Terrain, from the major geographical details, to the minute, such as grass placement. There are four sections to Shizen, Height Tools, Texture Tools, Object Tools and Detail Tools. Height Tools control the actual 'heights' of the terrain, from mountains to valleys. Texture Tools control the automatic and contextual placement of textures on the terrain, placing grass textures on a plain and rock textures on a mountain. Object Tools are responsible for autonomously placing objects around a terrain, quickly populating forests and rocky outcrops with 3D objects. The Detail Tools are responsible for the smaller details of the environment, things like physical grass and flowers.

simplekeplerorbits icon simplekeplerorbits

Unity3d plugin project for simplest static celestial orbits motion implementation

simulateduniverse icon simulateduniverse

My project is a 3D simulated universe, which is developed with Unity. The primary aim of my project is to offer an interactive, interesting and educational game-like environment. The project generates an approximation of our relative universe from a dataset of celestial objects, these objects are then rendered using Unity. The simulated environment allows the user to navigate the universe at various scales, providing a glimpse of the raw size and vastness of the universe we live in. Here is a working example: http://i.imgur.com/aEiG6if.gifv For a full Technical Guide for Cosmos please visit https://docs.google.com/document/d/1MYLKHxwewRLKzCxMgB9R4NF8TtjDRfpFk7SU7kDsFzQ/edit?usp=sharing

skidl icon skidl

SKiDL is a module that extends Python with the ability to design electronic circuits.

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