alan-baylis Goto Github PK
Name: Alan Baylis
Type: User
Name: Alan Baylis
Type: User
Mesh voxelization for Unity.
Project for creating voxels in Unity 3D. Voxels will come in 2D and 3D and can be smoothed using Marching Squares and Marching Cubes respectively.
Unity Voxel Terrain Generator
This was my final year project in Unity C# complete with steering behaviors and procedural terrain generation. It's still unfinished but this is the final product.
Barebones Unity project for jump-starting into VR development on the HTC Vive.
Water Buoyancy Simulation for Unity
Sample in Unity showing camera setup and interaction with GUI in WebGL and WebVR.
Assets for creating WebVR-enabled Unity3D projects.
Unity package which allows users to add real world LOD maps to their scenes.
2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon buffer, polygon union, polygon substraction, polygon boolean operations, and more. It is a polygon fest.
A prototype of a C# math library providing vector types and math functions with a shader like syntax
Demo for sending frames from unity to a python process.
Character controller bundle recommended for smaller/ simpler games. It includes a 1st person and 3rd person controller.
Character controller bundle recommended for more sophisticated/ bigger games. It includes a 1st person and 3rd person controller.
An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.
ε¦δΉ FlowCanvas ζδ»Ά
Unity3D FPS networking prototype based on fholm's Lidgren Authoritative Networking Example: http://forum.unity3d.com/threads/102903-Submitting-Lidgren-Authorative-Networking-Example
This C# repository provides a basic Unity AI and procedural generation framework.
planet terrain procedurally generated.
unity3d rewrite of the original Warcraft III custom game Island Troll Tribes
Python editor based on IronPython for Unity3D
QuadTree and Collision Detection Systems for Unity3d
Shader
This is some tests a made with mecanim
Timer class with various behaviors
A declarative, efficient, and flexible JavaScript library for building user interfaces.
π Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. πππ
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google β€οΈ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.