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Alan Baylis's Projects

procedural_cave_generation icon procedural_cave_generation

A simple cave generation work using a 2d cellular automata and marching squares algorithm, implemented Using Unity and C#

procedural_prefab_tool icon procedural_prefab_tool

A tool for Unity game engine. Used to quickly populate environment meshes with decorator objects and save them as prefabs.

procedural_trees icon procedural_trees

Implementation of procedural trees in Unity, based on this research paper : http://algorithmicbotany.org/papers/selforg.sig2009.small.pdf

procgen icon procgen

Procedural generation algorithms and implementations (using Unity).

procgentesting icon procgentesting

Experimenting and testing procedural generation with perlin noise in Unity

project-2017 icon project-2017

Game with Procedurally Generated Content in Unity - named Coelestium

projectrpg icon projectrpg

An Unity 3d project developed by me and some of my friends. We are going to develop it into a giant rpg with quests, customisable character, armor and inventory, fighting, friendly and agressive npcs, some collectable recources and crafting, lan multiplayer, maybe public servers, huge world, long storyline

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