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Name: Alan Baylis
Type: User
Name: Alan Baylis
Type: User
Behaviour Tree and Finite State Machinem with Unity
Editor extension for Unity game engine. It helps to assign AudioClip to buttons and to play sounds by button clicks.
This project is a cinematic camera, which is easily integrated into the editor. It utilizes splines to fully customize the path.
マウスでクリックした位置にポリゴン(多角形)を作成するサンプル
unity client + skynet server
A script for initializing Unity cloth constraints based on vertex color and/or UV position
Spline Utility for Unity
Allows you to create your own frustum planes.
A Unity custom undo redo system for window editors. Action based.
# Unity Day/Night Cycle Demo This is a demo that I am making for the RIT Game Development Club In this demo, we will show you how to use Unity's lighting and skybox systems to create a day night cycle for games. The project already has some Unity standard assets and things in it already, to avoid any importing during the demo. ### Let's get started This demo is using Unity 2017.1.1f1 Check out the Window > Lighting menu Create a procedural skybox Create > Material Set the shader to Skybox > Procedural Mess around with the colors and other properties Set it as the current skybox Set the sun source as the directional light Now, if you rotate your directional light on the X or Y axis, you should see how it effects the world. Throw a light flare on the directional light if you want! Now lets write a quick script to control the rotation of the sun! Ultimate power... Woo super cool Now you can add in a terrain or something, make the world your own and show us what ya got!
Unity Standard Shader edited version (6.5.1)
A collection of several tools and code snippets to improve development speed and best practices in the "Unity" game engine.
A lightweight component for Unity that produces procedurally generated terrain using the Diamond-Square algorithm.
AssetPostProcessor for making high-quality 16-bit color textures in Unity.
A Unity game development tool box.
A basic landscape generator, testing different methods of procedural generation
Endless Runner Skeleton in a 3d platform.
Moving grass and leaves outside unity terrain.
Multithreaded C++ plugin to do DC in Unity
Generative Tree for Unity3D
Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done using a pre-baked octree.
Experiments with collision detection between line and triangle
A University project to create an efficient rain system within a game that would utilise shaders and an LOD system.
A LOD (Level of detail) implementation in Unity 5 for SkinnedMeshRenderers
Kart racing game on a procedurally generated circuit
A procedural maze of an arbitrary size.
Mesh smoothing algorithm for Unity.
A C# Editor Script that allows you to save a usable Mesh .asset file into your project.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.