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Alan Baylis's Projects

unity-btfsm icon unity-btfsm

Behaviour Tree and Finite State Machinem with Unity

unity-button-sounds-editor icon unity-button-sounds-editor

Editor extension for Unity game engine. It helps to assign AudioClip to buttons and to play sounds by button clicks.

unity-cinematic-camera icon unity-cinematic-camera

This project is a cinematic camera, which is easily integrated into the editor. It utilizes splines to fully customize the path.

unity-cloth-init icon unity-cloth-init

A script for initializing Unity cloth constraints based on vertex color and/or UV position

unity-day-night-demo icon unity-day-night-demo

# Unity Day/Night Cycle Demo This is a demo that I am making for the RIT Game Development Club In this demo, we will show you how to use Unity's lighting and skybox systems to create a day night cycle for games. The project already has some Unity standard assets and things in it already, to avoid any importing during the demo. ### Let's get started This demo is using Unity 2017.1.1f1 Check out the Window > Lighting menu Create a procedural skybox Create > Material Set the shader to Skybox > Procedural Mess around with the colors and other properties Set it as the current skybox Set the sun source as the directional light Now, if you rotate your directional light on the X or Y axis, you should see how it effects the world. Throw a light flare on the directional light if you want! Now lets write a quick script to control the rotation of the sun! Ultimate power... Woo super cool Now you can add in a terrain or something, make the world your own and show us what ya got!

unity-development-tools icon unity-development-tools

A collection of several tools and code snippets to improve development speed and best practices in the "Unity" game engine.

unity-diamond-square icon unity-diamond-square

A lightweight component for Unity that produces procedurally generated terrain using the Diamond-Square algorithm.

unity-dither4444 icon unity-dither4444

AssetPostProcessor for making high-quality 16-bit color textures in Unity.

unity-gpu-particles icon unity-gpu-particles

Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done using a pre-baked octree.

unity-lod-shader-project icon unity-lod-shader-project

A University project to create an efficient rain system within a game that would utilise shaders and an LOD system.

unity-mar icon unity-mar

Kart racing game on a procedurally generated circuit

unity-meshsaver icon unity-meshsaver

A C# Editor Script that allows you to save a usable Mesh .asset file into your project.

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