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Alan Baylis's Projects

mars-rover-sim icon mars-rover-sim

This is a curiosity rover simulation game for Mars made in unity using C# and real world mechanics for suspension and driven on real world mapped terrains using data provided by High Resolution Imaging Science Experiment.

martinezclipper icon martinezclipper

A C# implementation of a polygon clipping algorithm that enables several boolean operations (union, difference, exclusive-or and intersection) on polygons.

matenoise icon matenoise

Based on libnoise for Unity with extra additions especially made for 3d voxel space (planets, floaty-islands, etc)

maze icon maze

Procedural generation of 3D maze in Unity

maze-1 icon maze-1

A procedurally generated maze in Unity

mc-dc icon mc-dc

Demonstration code for Marching Cubes and Dual Contouring

mcubes icon mcubes

Implementation of Dual Marching Cubes with automatic lookup table generation

mdwater-unity3d icon mdwater-unity3d

a water/ocean simulation implementation targets Unity3D, inspired by projected grid water by Claes Johanson.

mediaelement icon mediaelement

HTML5 <audio> or <video> player with support for MP4, WebM, and MP3 as well as HLS, Dash, YouTube, Facebook, SoundCloud and others with a common HTML5 MediaElement API, enabling a consistent UI in all browsers.

meshextrusion icon meshextrusion

MeshExtrusion is a small project where I wanted to play around meshes vertices and triangles in Unity. This project shows how to dynamically extrude a cube's mesh.

meshpainter icon meshpainter

Unity tool to paint mesh on other mesh (like Terrain without it)

meshtools icon meshtools

Various Tools for working with Procedural Meshes in Unity

mixture icon mixture

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime

momolike icon momolike

A Unity driven procedural level generation engine, in order to learn Unity.

monograph icon monograph

A simple graph data structure specifically written to be compatible with the Unity game engine

moonbehavior icon moonbehavior

Behavior tree system for unity3d with node based editor

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