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Alan Baylis's Projects

arkit-for-unity icon arkit-for-unity

Plugin gives access to ARKit features like world-tracking, live video rendering, plane estimation and updates, hit-testing API, ambient light estimation, and raw point cloud data.

asimpl icon asimpl

Asynchronous Importer and run-time Loader for Unity

autolod icon autolod

Automatic LOD generation + scene optimization

babylon-text-unity icon babylon-text-unity

A small utility to manage language files in Unity. Self contained and easy to integrate to your current project.

bare-unity-shooter icon bare-unity-shooter

A skeleton of an endless, wave-based shooter game created in Unity. No real assets included, can be used as a base for either mobile or PC Unity games of this type.

basicunityvoxelterrain icon basicunityvoxelterrain

A very basic script that uses perlin noise to generate some simple voxel terrain. Original script was from here http://scrawkblog.com/2013/05/15/simple-procedural-terrain-in-unity/

bc icon bc

Bridge Command (Cross platform)

beehive icon beehive

BeeHIVE is a behavior tree solution to model AI in Unity.

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

behaviortree icon behaviortree

Behavior Tree and Finite State Machine Example in Unity 5.5.0f3

bemtv icon bemtv

A Hybrid CDN/P2P Architecture for Live Video Broadcasts over the Internet (HTTP Live Streaming, WebRTC, HLS, Online Video, peer-to-peer)

bezier3d icon bezier3d

Unity3D: Simple core bezier functionality featuring interpolation and orientation.

bioware-style-game-prototype icon bioware-style-game-prototype

This is a quick prototype of a bioware style game without the combat, has dialogue trees with gated conversations. Done in Unity using C#.

blazor icon blazor

An experimental web UI framework using C#/Razor and HTML, running in the browser via WebAssembly

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