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Alan Baylis's Projects

uterrainsextensions icon uterrainsextensions

A collection of Nodes, Operations and more that can be freely used with Ultimate Terrains

utymap icon utymap

Highly customizable library for procedural world generation based on real map data

uvinspector icon uvinspector

A small tool that writes the object space position of the currently selected game object into a texture, and lets you save it as a PNG.

uvviewer icon uvviewer

Displays mesh's UV in Unity editor window.

vaocean icon vaocean

Ocean Surface Simulation Plugin for Unreal Engine 4

vctrenderer icon vctrenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

velvet icon velvet

Proof-of-Concept Modular Procedural Generation Plugin for Unity.

verselink icon verselink

[Deprecated] Search text on website for bible references and create a link to verse on bible.com

verticaldissolve icon verticaldissolve

Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.

viable-procedural icon viable-procedural

Attempting to get first viable product on some procedural generation in Unity.

visibility-polygon-csharp icon visibility-polygon-csharp

This library can be used to construct a visibility polygon for a set of line segments. Based on the excellent https://github.com/byronknoll/visibility-polygon-js

visualising-scalar-fields-3d icon visualising-scalar-fields-3d

3D Metaballs and Procedural terrain using the Marching Cubes algorithm. Case viewer for viewing the Marching Cubes cases individually.

visualvoronoi icon visualvoronoi

A C# port/visualization of the Voronoi Map Generation idea discussed here: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

vive-teleporter icon vive-teleporter

A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"

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